Creative Characters – Crondor Snik – He who smashes things


Welcome to Creative Characters. This is where I indulge myself a bit and create an unusual character, based on a concept, idea, theme, feat or whatever else catches my fancy. These characters are NOT supposed to be optimized, but they ARE supposed to be INTERESTING. For the sake of reference, and consistency, all characters here are created with the Elite stat array (15, 14, 13, 12, 10, 8) and all hit points are rolled as averages (and rounded down). They are also written so that they can be used as either NPCs or PCs as the reader chooses, and are written with all special abilities typed out, so as to ensure a minimum amount of book-flipping throughout your game.

This is a recurring series, and you should be seeing installments of it each week. Should you wish to see a particular build or idea featured here, then please don’t hesitate to comment

This week, we start a new series of characters, this time focusing on members of a barbarian tribe. These characters share a bond and, generally speaking, a common goal: The survival and continuation of their tribe. As such, while previous Creative Characters have normally been grouped in groups of 5, with alignments generally tending to be compatible within those groups, the members presented here are specifically NOT of the same alignments and will range from good to evil, lawful to chaotic. Today though, we present Crondor Snik, the mightiest warrior in the Stalking Tiger Tribe

Crondor Snik CR 5

XP 3,200
Male human barbarian 6 (invulnerable rager)
CE Medium humanoid (human)
Init +1; Sense Perception +1


AC 15, touch 9, flat-footed 14 (+6 armor, +1 Dex, -2 rage)
hp 80 (12+5d12+30 (Constitution) +6 (favored class bonus))
Fort +8, Ref +3, Will +5
Defensive Abilities DR 3/-; Resist fire 5


Speed 40 ft.
Melee +1 greataxe +15/+10 (1d12+10/x3)
Ranged masterwork composite longbow (+4) +7/+2 (1d8+4/x3)


Before Combat Crondor rages before starting combat. If he doesn’t have the opportunity to do so, see Unprepared stats below.

During Combat Crondor is not one for subtlety. He hits things with his axe until it dies. If it is not within reach of his axe, he shoots it with his bow instead. Crondor does not back down unless specifically told to do so, usually by Grig Barr.


Str 24 (+7) Dex 13 (+1), Con 20 (+5), Int 8 (-1), Wis 12 (+1), Cha 10
Base Atk +6; CMB +11; CMD 22
Feats Ally Shield, Armor Proficiency Light, Armor Proficiency Medium, Duck and Cover, Martial Weapon Proficiency (all), Power Attack, Shield Proficiency, Simple Weapon Proficiency (all), Weapon Focus Greataxe
Skills Intimidate +9, Perception +10, Survival +10
Languages Common, Sylvan
Gear +1 chainmail, +1 greataxe; belt of physical might (+2 Strength and Constitution), cloak of resistance (+1), arrows (20), backpack, bedroll, blanket, explorer’s outfits (2x), small tent, trail rations (7 days); Coin 242 gp (these remaining coins can be spent at the GM or player’s discretion before the start of the game session).


Extreme Endurance (Ex)

Crondor is inured to hot climate effects (choose one) as if using endure elements. Further, he has fire resistance 2.

Fast Movement (Ex)

Crondor’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the Crondor’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to Crondor’s land speed.

Invulnerability (Ex)

Crondor has DR 3/- (half his level). This damage reduction is doubled against nonlethal damage.

Rage (Ex)

Crondor can call upon inner reserves of strength and ferocity, granting him additional combat prowess. He can rage for 17 rounds per day (equal to 14 + his Constitution modifier). Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that Crondor can rage per day. He can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, Crondor gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants Crondor 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, Crondor cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Crondor can end his rage as a free action and is fatigued after raging for a number of rounds equal to 2 times the number of rounds spent in the rage. Crondor cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If Crondorfalls unconscious, his rage immediately ends, placing him in peril of death.

Rage Powers

Trap Sense (Ex)

Crondor gains a +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to armor class against attacks made by traps.

Unprepared Stats

If not raging, his stats are:


AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dexterity)
hp 68 (12+5d12+18 (constitution)+6 (favored class bonus))
Fort +8, Ref +3, Will +3
Defensive Abilities DR 3/-; Resist fire 5


Speed 40 ft.
Melee +1 greataxe +13/+8 (1d12+7/x3)
Ranged masterwork composite longbow (+4) +7/+2 (1d8+4/x3)


Str 20 (15+1 level +2 race+2 magic) Dex 13, Con 16 (14 +2 magic), Int 8, Wis 12, Cha 10
Base Atk +6 CMB +11; CMD 22


Crondor is a simple man, but a bloodthirsty one. – He was always the biggest and strongest kid in the tribe, and as he grew up, he used his muscle to get his way. Crondor has yet to find any foe that he cannot defeat, though he’ll (reluctantly) admit that sometimes he needs help. His greatest desire is to be known and worshipped as a hero of the Red Tiger tribe, but he believes that his true goal is to become the leader of the tribe. To that end, he hopes to one day marry Grig Barr, but he knows that he does not understand her. And more importantly, she frightens him, as she is able to talk to the ancients, communing with their spirits, and it is clear that she has their favor, whereas all he has, is his own ego, and unshakeable faith in himself. Now, it’s time for him and the others to prove it… If only the witch doctor didn’t give him such an odd feeling of inadequacy…

About Kim Frandsen

Kim is a freelance writer for various companies (including Publishing, Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Purple Duck Games, Rusted Iron Games and Zenith Games) as well as an editor of the Pathfinder and D&D 5th Edition product lines for Publishing. Hopes to one day rule the world!

View all posts by Kim Frandsen →

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