You stand in the shadow of a gigantic statue carved out of the side of a mountain. Waves crash along the nearby beach as Valcav walks down wooden steps descending from the statues cupped hands. “Magnificent isn’t it?” He gestures back to the stone figure behind him. “They say that a team of legendary champions dwell within a hidden crystal temple. People say they’re invincible too! No matter how many times you defeat them, they always return stronger than ever. Valcav gives you a knowing wink. “But you and I both know not to believe in such fanciful tales.”
The great warrior who forged the first of these gauntlets was said to be able to see into the future.
This red and black metal gauntlet has polished garnets embedded along the knuckles.
Twice per day the wearer can magically grow the gauntlet to large size and increase the damage it deals to 3d6. It can remain Large-sized for up 1 minute. A large sized gauntlet deals double damage against inanimate objects.
Once per day the wearer can increase the gauntlet to Huge size, allowing it to deal 4d6 points of damage. It can remain in its huge form for a single round. The huge sized gauntlet deals triple damage against inanimate objects and ignores any hardness they might have.
Three times per day the wearer can shoot the gauntlet from their hand towards distant foes.
As a full-round action, the wearer makes a ranged attack against a single target within 30 feet. The gauntlet flies with incredible speed the target and returns to the wearer’s hand at the end of their turn. The gauntlet cannot be used this way if in it’s large or huge forms.
Wondrous item, very rare (requires attunement)
This black and red gauntlet is made of adamantine. This incredibly tough metal allows you to make attacks with the gauntlet that deal 1d12 points of bludgeoning damage. You can attune yourself to the gauntlet by mentally connecting with the energy of the universe in order to unlock the weapon’s greater powers.
Twice per day, you can magically enlarge the gauntlet, allowing you to deal 3d6 points of bludgeoning damage. The gauntlet can remain enlarged in this way for up to one minute and deals double damage against objects.
Once per day you can also grow the gauntlet to a massive size where it deals 4d6 points of bludgeoning damage. The gauntlet can remain massive for just one round. When massive the gauntlet deals triple damage against objects and can ignore an objects damage threshold.
Three times per day you can shoot the gauntlet from your hand by making a ranged attack. Regardless of whether you hit or miss, the gauntlet swiftly returns to your hand. You cannot make ranged attacks with the gauntlet when it is enlarged or massive.
These weapons are favored by gallant knights who dedicate themselves to fighting for love or other honorable causes.
This elegant weapon has a smooth white shaft and a light blue corkscrewing blade
Three times per day the wielder can fire projectiles from the spear. As a standard action, they can make a ranged touch attack against a target within 30 feet. The projectiles take the form of glowing spears and deal 1d6 points of force damage. If the wielder has multiple attacks per round, they can fire multiple projectiles as part of a full attack action. They can also combine melee and ranged attacks with the spear without provoking attacks of opportunity.
Once per day, the wielder can activate the spear’s training protocol. The spear projects a ghostly duplicate of the wielder which bows respectfully before engaging in a mock duel. By spending an hour training with the ghostly duplicate the wielder gains a +1 insight bonus on attack and damage rolls for the next 24 hours.
Weapon (spear), rare (requires attunement)
A pearl spear has the finesse weapon property. By trusting in your training and concentration you can attune yourself to the spear to unlock its greater powers.
You can fire energy projectiles from the spear by making a ranged attack. You can fire three projectiles per day and each one deal 1d6 points of force damage.
Once per day you can summon forth a ghostly figure from the spear for a training exercise.
The ghostly figure spars with you for one hour before vanishing. By keeping in mind what you learned, you gain a +1 bonus on attack and damage rolls until you take a long rest.
The creator of these whips loved wrestling and infused her creation with her love of the sport.
Aura strong transmutation Price 34,700 gp; Slot none; CL 12th; Weight 3 lbs;
This whip has a long handle and three dark lashes with small shards of amethyst interwoven into them.
An amethyst whip is a +1 scorpion whip. Three times per day the wielder can charge the whip as a swift action. Violet energy ripples down the whip dealing an additional 2d6 points of damage on a successful attack.
In addition to making disarm and trip combat maneuvers, the wielder of an amethyst whip can drag and grapple foes. The wielder must first land a successful hit on a target before wrapping the whip around them and making the appropriate combat maneuver check. These attempts do not provoke attacks of opportunity from the target if they are not threatening the wielder. When making a grapple check to deal damage the whip deals 1d4 points of bludgeoning damage. The wielder is still considered grappled but does not have to be adjacent to their to continue the grapple. You can apply the whips extra damage to a grapple check.
Weapon (whip), rare (requires attunement)
By focusing on your confidence and nonchalance you can attune yourself to an amethyst whip in order to unlock its greater powers.
Three times per day you can spend your bonus action after successfully hitting a target with the whip. The lashes erupt with purple energy and you deal an additional 2d6 points of radiant damage on that attack.
Rather than attacking you can use the whip to grapple an enemy. By tightening the whip you can make a Strength check against your grappled target to squeeze them and deal 1d4 points of bludgeoning damage. You can spend your bonus action to have the radiant damage apply on this special grapple check as well