Saturday Potpourri – Divine Archetypes: Sacred Arrow and Divine Arrow (Hunter Archetype and Cleric Archetype)

A divine archetype derives its special abilities and features from a particular god, or kind of gods. For example, the Mantis Zealot is a war priest archetype that requires the worship of Mantis. A divine archetype may include requirements for alignment, weapon usage or skill proficiencies.

The following archetypes are based on deities that have bows or crossbows as their favored weapons.

Sacred Arrow (Hunter Archetype)

The sacred arrow prays in wild places where trees, like the pillars of a great temple, reach skyward into the vault of heaven.  He lives a solitary life and does not seek a bond with an animal companion.

The sacred arrow is an archetype of the hunter class.

Pious Hunter

The sacred arrow must worship a deity that has either a bow or crossbow as its favored weapon.

Sacred Aim

The sacred arrow is especially effective when using the weapon of his god.  When attacking with his deity’s favored weapon, his BAB is equal to his hunter level.

This ability replaces animal companion, improved empathic link, and greater empathic link.

Precise Shot (Ex)

At 2nd level, the sacred arrow gains Precise Shot as a bonus feat.  He does not need to meet the prerequisites for this feat.

This ability replaces precise companion.

Domain

At 3rd level, the sacred arrow’s bond with his god deepens.  He must select one domain from those available to his deity. He gains the granted powers of this domain, using his sacred arrow level – 2 as his cleric level for determining when the powers are gained and what effects they have. Once he chooses this domain, it cannot be changed.

In addition, the sacred arrow adds the 1st-level domain spell from his domain to his list of spells known. He adds the 2nd-level domain spell at 6th level, the 3rd-level domain spell at 9th level, the 4th-level domain spell at 12th level, the 5th-level domain spell at 15th level, and the 6th-level domain spell at 18th level.

This ability replaces hunter tactics and teamwork feats.

Bane (Su)

At 6th level, a sacred arrow can, as a swift action, imbue his deity’s favored weapon with the bane weapon special ability for one round. He must select one creature type when he uses this ability (and a subtype if the creature type selected is humanoid or outsider). This ability only functions while the sacred arrow wields his deity’s sacred weapon.  The sacred arrow may use bane a number of times per day equal to 3 + his Wisdom modifier.

This ability replaces bonus tricks, raise animal companion and speak with master.

Divine Arrow (Cleric Archetype)

The divine arrow is chosen by his god to leave his mark upon the world through the art of marksmanship, and his weapon is a sacred symbol of his god.

The divine arrow is an archetype of the cleric class.

Deities

The divine arrow must worship a deity that has either a bow or crossbow as its favored weapon.

Domains

The divine arrow receives only a single domain.

This ability alters domains.

Diminished Channeling

The divine arrow may channel energy a number of times per day equal to 1 + his Charisma modifier.

Sacred Shots (Ex)

At 2nd level, the divine arrow must choose a combat style, as per the ranger class. He gains a bonus feat, selected from his combat style list, at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.



About mmiller

Mike Miller first discovered RPG’s in the days of TSR. The mention of a beholder or mind flayer still twists his guts with nervous dread, though now with a tinge of nostalgia. He had no publishing experience prior to writing for the OGN, but has long enjoyed creating histories and legends for his homebrewed worlds.

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