Viverror CR 11
This shambling creature is humanoid but every part of it presents a mockery of the human form.
DEFENSE HP 180
EAC 24; KAC 26
Fort +13; Ref +13; Will +12
Defensive Abilities amorphous
Speed 30 ft.
Melee slam +23 (4d6+16 Bl)
Multiattack 3 claws +X (2d8+11 Sl)
Ranged spew +20 (3d8+11 Bl & A, range 60 ft., critical corrode)
Str +5; Dex +4; Con +8; Int +1; Wis -2; Cha -1
Skills Bluff +20, Disguise +25, Intimidate +20
Languages Common, any spoken by the race designated by their Meant to Be ability
Other Abilities assume form, meant to be
Assume Form (Ex)
A viverror is capable of temporarily molding its form into the being it was meant to be. A viverror has an alternate form of a specific member of the race determined by its Meant to Be ability. As a reaction they can transform into this alternate form or revert to their true form. While in this alternate form a viverror cannot use its natural attacks but gains an additional +10 on any Bluff check to pose as the race it appears to be and a +5 to pretend to be the specific member of the race it appears to be. A viverror can spend up to 12 hours a day in its alternate form, though this time needs not be spent all at once.
Meant to Be (Ex)
Every viverror was originally meant to be an ordinary member of some sentient race. A viverror has all the racial features and subtypes of a specific playable race, such as stat adjustments, extra senses, attacks, or other such bonuses. This race may be any creature type so long as it is within one size category of the viverror. A viverror is detected by all spells or other detection methods as being a member of this race. The statistics presented here have no such bonuses implemented. For example, to create a viverror that was meant to be human, add the human subtype, increase one of its skill bonuses by 1, increase one ability score by 2, and give it the Cleave feat.
Organization single, pair, shamble (3-10)
The creation of life is a highly sought-after goal, but oftentimes this goal is of a more recursive purpose than creating entirely new forms of life. Entire laboratories are dedicated to creating already existing creatures, whether cloning facilities to create mass produced soldiers or mad scientists growing new bodies to move their minds into as their original form fails. However, whether technological or magical, such mechanisms are often prone to failure. Most of the time such failures result in little more than inert corpses rendered inviable from flaws big or small. But on some occasions, the process goes so disastrously wrong that something else is created: a viverror.
Viverrors are living mistakes, an attempt at creating a copy of a creature that goes horribly wrong. The delicate arrangement of bones, organs, and other tissues that makes a functional creature is assembled or grown improperly, yet manages to make a new and stable lifeform. A viverror’s appearance depends on the original creature that it was meant to be, appearing almost like some abstract caricature of it. The curve of a neck, the jut of a pelvis, hands, jaws, ears, and more are all repeated over and over throughout its form ad nauseum. The resulting arrangement of parts appears perfectly ordinary when looking only at a single feature, but as a whole appears as a grotesque abomination only vaguely in the shape of the intended creature. As such, viverrors can be bipedal, quadrupedal, serpentine, slug-like, or any other shape, though this shape does not strictly correspond to the creature they were meant to be. A viverror meant to be a human may have five limbs that all serve as limbs just as much as it may have none and wriggle its way forward like a worm.
Because of how they are created, viverrors are always around sentient creatures at their “birth.” Most of these creations result from cloning accidents, but they can also arise from a miscast clone spell or a poorly created “vat baby.” Because of this, a viverrors birth almost always results in death. In the best cases, this is the death of the viverror as their accidental creator puts it down like a rabid dog. In worse ones, their creators are unprepared for such a situation and the viverror escapes to slaughter its way to freedom. But in the absolute worse cases, the creator of the viverror is someone who has both the desire and the means to capitalize on it. All too often, the kind of person mass-cloning soldiers or creating a living body double of themselves is one who will see the viverror as nothing more than a wonderful new minion that fate has dropped into their lap.
Viverrors can’t be described as sensible or reasonable by any interpretation. Their piecemeal forms are more than skin deep, with their brains in scrambled pieces and often scattered or copied in part or in whole through their bodies. While technically functional enough to allow them to live, this plays havoc with their brain chemistry. Viverrors are often sociopaths, but many also suffer from anterograde amnesia or a constant dissociative state, wandering through their lives in a constant fugue state guided only by base instinct. Such creatures are nigh impossible to bargain with as their fractured minds are incapable of remembering such deals or even comprehending them in the first place.
In any case, an angered viverror is a force to be reckoned with. At close range they attack with blunt blows, resorting to quicker slashes with jutting spurs of bone, keratin, or chitin should such methods prove ineffective, while at range they spew a mix of corrosive bodily fluids at great force. However, the greatest threat from viverrors is their intellects. While their minds are barely functional, they have a bizarre capability to fake a normal personality. How they manage such a deception while being incapable of such rational though themselves is a mystery, but it remains a deadly tool nonetheless, putting on a face of reasonability before drawing victims into a slaughter. This is made more effective by their ability to reform their bodies into the creature they were meant to be. A viverror uses this ability to infiltrate society and spread their half-sensate brand of violence, though they can rarely keep up such deceptions for long before caving into their vicious natures.