Creative Characters – Yamyra, Kestrel Bard

Yamyra CR 5

XP 1,600
Female kestrel bard (serenader) 6
N Medium humanoid (crossblood, halfling)
Init +3; Sense low-light visionPerception +9


AC 19, touch 15, flat-footed 15 (+3 armor, +1 deflection, +3 Dexterity, +1 dodge,  +1 size)
hp 36 (6d8+6)
Fort +3, Ref +8, Will +5 (+9 vs. charm or compulsion effects)


Speed 20 ft.
Melee +1 rapier +8 (1d6 /18-20)
Ranged mwk sling +8 (1d4-1×2)
Special Attacks bardic performance 24 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, serenade (2 targets), suggestion [DC 17])
Racial Spell Like Abilities (CL 6thconcentration +10)


Bard Spells Known (CL 6thconcentration +10)

2nd (4/day)calm emotionsdimension hop, enthrall (DC 16), sound burst (DC 16)
1st (5/day)cure light woundsexpeditious retreatscreech, stunning note(DC 15)
0 (at will)ghost sound (DC 14), giggle (DC 14), lightlullabymage handresistance


During Combat Yamyra avoids direct physical conflict if at all possible, using ranged attack spells to disable, diffuse and disorient attackers. If cornered and forced into melee, she attempts to use dimension hop or her ability to glide with her wings to create space between herself and her opponents.


Str 8, Dex 16, Con 13, Int 10, Wis 10, Cha 18
Base Atk +4; CMB +1; CMD 14
Feats Extra Performance, Light Armor Proficiency, Shield ProficiencySimple Weapon Proficiency, Skill Focus (Perform [sing]), Vestigial WingsWeapon Finesse,
Skills Fly +11, Diplomacy +15, Perform (sing) +16
Languages Common
Magical Gear ioun torch, +1 leather armor, +1 rapierring of protection +1, scrolls of cure light wounds (2), Non-magical Gear backpack, a bedroll, a belt pouch, dagger, a flint and steel, an iron pot, a mess kit, rope, mwk sling, soap, torches (10), trail rations (5 days), and a waterskin. Coins 525 gp, 6 sp, (these remaining coins can be spent at the GM or player’s discretion before the start of the game session).


Calming Voice (Ex)

Kestrel have calming, lovely voices. They have a +2 racial bonus on Charisma-based checks involving their voice.


Yamyra can use her music to charm and enamor others. She can target up to two creatures within 30 feet that can see and hear her. Each creature must make a Will save (DC 20) or be charmed by her as the charm person spell, for the duration of her performance. The effect immediately ends if she or her allies attack a given target.

Silver Tongue Adept

Yamyra gains a +3 bonus to Diplomacy checks.

Silver Tongue Master

Yamyra is a master of guile and can take 10 on any Diplomacy check she makes.

Versatile Performance (Ex)

Yamyra can use her bonus in the Perform (sing) and skill in place of her bonus in associated skills. When substituting in this way, she uses her total Perform skill bonus, including class skill bonus, in place of its associated skill’s bonus, whether or not she has ranks in that skill or if it is a class skill. 

Advanced Versatile Performance (Life Budding In Salted Earth Bardic Masterpiece)

Yamyra can grant all allies within 30 feet fast healing 1 for as long as she maintains the performance. She may increase the cost per round of the performance to 3 (half her bard level) to increase the fast healing by 1 for each additional round expended.


Raised by her loving parents in the secluded settlement in a remote valley, Yamyra is a perfect example of the integrated community of elves, halflings, harpies, and other demihumans. From an early age, she felt the pull of music, her natural gifts enhanced by her halfling father’s bardic teachings, she is both well known and loved throughout the region.

About markt

Mark has been playing RPG's for over 25 years, the last 10 primarily online. A veteran of countless Play by Post games, he is also a content creator for OGN and an RPG Superstar alumni.

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