Welcome back to Creative Characters. This time around, our group will focus on a number of crossblooded denizens of the outlying Evervale region, somewhat unique in the acceptance and integration of their community. In this case, all of our characters will be interesting hybrid races, presenting fun new options for dynamic characters.
For the sake of reference, and consistency, all characters here are created with the Elite stat array (15, 14, 13, 12, 10, 8) and all hit points are rolled as averages. They are also written so that they can be used as either NPCs or PCs. This week we take a look at one of the rarer crossblooded races, the alicorn (half-elf, half unicorn)
Albion CR 5
AC 20, touch 17 , flat-footed 16 (+3 armor, +4 Cha, +3 natural)
hp 36 (6d8+6)
Fort +3 (+5 vs poison), Ref +4, Will +4 (+6 vs mind-affecting effects)
Defensive Abilities fast healing 1 (1d4 rounds when at negative hp)
3rd—archon’s aura, blessing of the mole, cure serious wounds, healing sphere, speak with plants*
2nd—ancestral communion, barkskin*, bear’s endurance, detect disease, endure elements, communal expeditious charge, ironskin, lay of the land
1st—bless, charm animal*, divine favor, dream feast, fight or flight, magic weapon, serenity, shield of faith
0 (at will)— create water, detect magic, guidance, spark, stabilize
Spell-Like Abilities (CL 6th; concentration +9)
At will–detect evil
During Combat Albion begins combat by casting barkskin, and any other protective spells that time allows. Not having the patience for ranged combat, he uses his superior speed to close with his opponent and engage with his spear, using magic to empower his attacks. Once provoked, he tends to be very direct, focusing his attacks on a single opponent until they are defeated.
Str 15, Dex 14, Con 12, Int 8, Wis 8, Cha 18
Base Atk +4; CMB +6; CMD 20
Feats Friend to Animals, Light Armor Proficiency, Medium Armor Proficiency Nature Soul, Shield Proficiency, Simple Weapon Proficiency, Wild Speech
Skills Heal +8, Knowledge (nature) +8
Languages Common, Elven.
SQ oracles’ curse (feral), revelations (nature’s whispers, spirit of nature), wild empathy +9, wild shape 1/day
Magical Gear headband of alluring charisma +2, mwk obsidian longspear, masterwork leaf armor, potion of cure moderate wounds, scroll of augury, wand of shield of faith (29 charges), Non-magical Gear backpack, a bedroll, a belt pouch, dagger, a flint and steel, an iron pot, a mess kit, rope, masterwork sling, soap, torches (10), trail rations (5 days), and a waterskin. Coins 65 gp, 7 sp, (these remaining coins can be spent at the GM or player’s discretion before the start of the game session).
Clarity of Pain (Su)
When Albion has absorbed the maladies of a living creature with his touch of tranquility ability, he gains a +2 bonus to AC and saving throws for 1 minute.
Goodly Being (Su)
Keen Senses (Ex)
Alicorns have inherited their elven parent’s eyes and ears. This grants them a +2 racial bonus on Perception checks.
Touch of Tranquility (Su)
Albion can absorb the trauma of living creatures. As a standard action, he may touch a creature and transfer any number of the following ailments from that creature to himself: HP damage, ability damage, diseases, or poisons. He may only transfer damage (including ability damage) up to his character level in this fashion and any ailments only last for the remainder of their duration
The product of the type of union that arises only once every few generations, Albion is often spoken of in hushed and awed tones, child of an elven druid and her unicorn mate, blessed with great natural ability and magical power. Raised in the primeval forests of the vale, Albion’s limited exposure to the area’s settlements has led to him feeling more at home with animals and denizens of the wilds than others. He is a bit of a dichotomy, his natural instincts and upbringing leaving him rather rough around the edges while at the same time, his innate goodness and compassion rise easily to the surface when he does interact with people.
Developing a reputation as a roving healer and protector of the vale, Albion strives to carry on his parents’ legacy of stewardship of Evervale.