Said to be the workforce of some long dead deity, Lildrocs are strange and industrious spirits. They exist to build, fortify, and repair, doing so from dusk to dawn every day of their existence. However, with no being left to guide them, the structures they build often serve no purpose and may even appear to be works of madness (and perhaps they are). Wherever confusing and meandering structures are found, be they massive mazes deep underground or staircase after staircase leading to nothing right in an open forest, Lildrocs are likely around. Lildrocs tend to be quiet workers, with every member of their group seeming to know what the other is thinking. They are honest and straightforward with those who speak to them, although will never deviate from their “duty”, regardless of how much damage their deforestation brings in order to produce structures that often go completely unused. For this reason, many a baron or warchief has been forced to war with these strange beings in order to save themselves from a Lildroc band’s rampant waste of resources.
Medium celestial, chaotic neutral
Armor Class 18
Hit Points 56 (8d10+16)
Speed 30 ft., burrow 10 ft.
|22 (+6)||18 (+4)||14 (+2)||10 (+0)||10 (+0)||12 (+1)|
Saving Throws Strength +8, Dexterity +6,
Skills Athletics +8, Religion +2,
Damage Resistances bludgeoning, piercing and slashing from nonmagical weapons
Condition Immunities exhaustion,
Senses darkvision 120 ft., passive Perception 12
Challenge 2 (250 XP)
- Built for Work. Lildroc’s never tire, and do not require food, water, or air to sustain themselves. They can perform repetitive, dull tasks without complaint for any amount of time.
- Centuries of Practice. Lildrocs can perform in one hour the labor about ten humans could perform in the same time. Additionally, Lildrocs require almost no communication when working with other Lildrocs on a task.
- Multiattack. The Lildroc makes three attacks using any combination of its Steel Mallet and Large Axe attack.
- Steel Mallet. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) Bludgeoning.
- Large Axe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d12+6) Slashing.
- Within a 3 mile radius of a group of Lildrocs, random structures of wood and stone will be readily spotted. Buildings with no entrances, staircases leading to open air, and sometimes vast amounts of well-crafted furniture.
- Within a 6 mile radius around a group of Lildrocs, the nearby ecosystem will be severely disrupted. Deforestation and signs of strip mining will be apparent everywhere.
Steel mallet (warhammer), Large axe (greataxe), carpenter’s tools, mason’s tools, woodcarver’s tools,
Lildrocs tend to approach 8 feet in height, with grey, hairless, skin that is tight over rippling muscles. Their eyes glow a dull green, and they are seem to perform their work totally unblinking and without ever dropping one drip of sweat. Their voices are universally quite deep, and, if they have any sex organs or sense of gender at all, such is unrecorded. Every Lildroc identifies itself by the number tattooed in Celestial numerals on their back, with no other sense of a “name” to speak of.
Lildrocs are not cruel in nature, but they obsessively gather resources and construct structures in the (now distorted) design of their long dead creator regardless of what communities it might damage. They work tirelessly and endlessly, only dying of injury or disease (and their bodies are quite hardy). Lildrocs do not eat, although seemingly are able to eat vasts amount of dirt in a short period of time in order to burrow in emergencies (with seemingly no ill effect on their bodies). They generally have incredibly poor memories, and remember nothing of their creator. Whatever drives them to build is just that: a drive. It is as if part of their soul demands they construct. Unfortunately, it seems that drive has deteriorated with time and without leadership.