And now the last of Creative Characters of the deep wilderness/nature theme. For the sake of reference, and consistency, all characters here are created with the Elite stat array (15, 14, 13, 12, 10, 8) and all hit points are rolled as averages (and rounded down). They are also written so that they can be used as either NPCs or PCs as the reader chooses, and are written with all special abilities typed out, so as to ensure a minimum amount of book-flipping throughout your game.
Willow CR 7
AC 19 , touch 9 , flat-footed 19 (+4 armor, -1 Dex, +6 natural)
hp ( 52 (30 class (8d6) +8 (favored class bonus) +16 Constitution)
Fort +4 (+6 vs death effects), Ref +1, Will +10
Defensive Abilities negative energy resistance 13
Speed 30 ft.
Melee 2 slam attacks +7 (1d6+1) or tree limb +7 10 ft. reach (1d8+1)
Shaman Spells known (concentration +12)
4th(3/day)- command plants, earth glide, restoration, thorn body*
3rd (4/day)- clear grove, fey form I, neutralize poison*, summon nature’s ally III, thorny entanglement
2nd (4/day)- barkskin* contact entity I, false life, spore burst, vine strike
1st (5/day)- blend, bless, endure elements, entangle, shillelagh*, thorn javelin
0 (4/day)- create water, dancing lights, purify food and drink, stabilize
Spirit Magic Spells
Before Combat Not much of a tactician, Willow simply reacts to threats on instinct but is always drawn to helping allies in distress.
During Combat She uses physical strikes and tree limbs to attack nearby opponents and using her hex of lignification against the most dangerous enemies.
Str 12( +1), Dex 8 (-1), Con 14( +2), Int 10 ( 0), Wis 18 (+4 ), Cha 14 ( +2)
Base Atk +6/+1; CMB +7; CMD 19
Feats Accursed Hex , Armor Proficiency (Light), Armor Proficiency (Medium), Simple Weapon Proficiency, Improved Natural Armor, Improved Natural Attack (slam), Selective Spell
Skills Heal +12, Spellcraft +8
Languages Common, Elven, Sylvan
Magical Gear amulet of natural armor +2, dagger of venom, purifying ring Non-magical Gear backpack, a bedroll, a belt pouch, a flint and steel, trail rations (5 days), and a waterskin. Coins 925 gp, 4 sp, (these remaining coins can be spent at the GM or player’s discretion before the start of the game session).
Willow has a lasting bond with the spirit of wood. Possessing the spirit abilities granted by it. She also adds the hexes possessed by that spirit to the list of hexes that she can use with the hex and wandering hex class features.
Willow can spontaneously cast a limited number of spells per day beyond those she prepared ahead of time. She has one spell slot per day of each shaman spell level she can cast, not including orisons. She can choose these spells from the list of spells granted by her spirits (see the spirit class feature and the wandering spirit class feature) at the time she casts them.
- Hex of Lignification (Su): Willow can cause a creature within 30 feet to turn into a twisted, tree-like shape for 2 rounds. The target gains hardness 5 but is staggered, and can negate the effect with a successful Fortitude saving throw. Whether or not the target succeeds at its save, it can’t be the target of this hex again for 24 hours.
- Nature’s Gifts (Su): Once per day, Willow can command trees and other plants to yield magical berries and fruit. This ability functions as goodberry, except the maximum number of hit points it can restore to a subject in a 24-hour period from this hex is equal to the shaman’s Charisma modifier (3).
- Verdant Path (Sp): Even the most tangled briars make way for Willow, and suitable roots and branches appear to support her feet. Willow gains woodland stride, as per the druid ability of the same name. She can also use air walk at will whenever she is within 10 feet of a tree, though the effect ends instantly when she moves farther than 10 feet from a tree.
Life Sight (Ex)
Willow can see the states of life, death, and general health of those around her. When she uses this ability, she can tell whether or not creatures within 30 feet of her that she can see are living, wounded, dying, or dead. She can also tell if those creatures are confused, disabled, diseased, nauseated, poisoned, sickened or staggered. She can use this ability 8 rounds per day, but these rounds do not need to consecutive.
Tree Limb (Su)
As a swift action, Willow can turn one of her arms into a heavy, branch-like limb. She must drop anything held in that hand, and she can’t use this ability if she is wearing a shield on that arm. Until the beginning of her next turn, she gains a slam attack with a 10ft reach that deals 1d8 points of damage. She can use this ability 5 times per day.
Bloody Roots (Sp)
As a standard action, Willow can cause a field of thick roots to burrow up from the ground. This ability functions as black tentacles with a caster level equal to her level. The area is centered on the shaman when she activates the ability but remains stationary if she then moves. She is unaffected by the roots. Her allies treat the area as difficult terrain, but the roots don’t attack them.
She can end the effect as a free action. She can use this ability 5 rounds per day, but these rounds do not need to be consecutive.
Wandering Spirit (Su)
Willow can form a temporary bond with a spirit other than the one selected using her spirit class feature. She must make this selection each day when preparing her spells. While this feature is active, she gains the spirit ability granted by the spirit. She also adds the spells granted by that spirit to her list of spells that she can cast using spirit magic. She does not add the hexes from her wandering spirit to her list of hexes that she can choose from with the hex class feature.
Willow can temporarily gain the use of one of the hexes possessed by either one of her spirits. She must make this selection each day when she prepares her spells. For the purposes of this ability, she can select any hex possessed by her spirit or wandering spirit. If she selects it from her wandering spirit, she loses the hex immediately if she bonds with another spirit, although she can then select a different hex to gain using this ability, from either her spirit or her new wandering spirit.
Flowering Lattice Spirit Animal CR 1/6 (worn as a cloak)
Speed 5 ft., climb 5 ft.
Space 1 ft.; Reach 0 ft.
Special Attacks pollen
Str 1, Dex 13, Con 9, Int 9, Wis 12, Cha 8
Base Atk +0; CMB –3; CMD 2
Skills Climb +3
SQ alertness, bountiful fruits, deliver touch spells, freeze, improved evasion, share spells, empathic link, speak with master, speak with creatures of its kind
Bountiful Fruits (Ex)
Once per week, a flowering lattice produces a handful of small fruits or berries that remain ripe for 1 week. Eating all of the fruit takes 1 minute and affects the eater as if she had consumed a berry affected by goodberry.
Once every 1d4 rounds, a flowering lattice can expel a cloud of pollen in a 10-foot cone. Creatures in the area are dazzled for 2 rounds (Fortitude DC 11 negates). If a creature currently dazzled by the pollen is affected again, it is blinded for 1 round (Fortitude DC 11 negates). The save DC is Constitution-based and includes a +2 racial bonus.
Willow lives to spread the growth of the great forest and embrace its existence, in simple accordance with her purpose in life. Protecting and aiding those within the protection of her domain, she answers the call of her companions whenever she is needed.
Price 15,600 gp; Slot shoulders; CL 5th; Weight 8 lbs.; Aura faint transmutation