Creative Characters (Starfinder): Clives

Welcome spacefarers to another transmission of Creative Characters for Starfinder! We’re past the halfway mark with the group Valor Incarnate, and so far it seems as if the group is less “holier than thou” and more “on the right side of the law, at least.” Today we meet the SRO to go (that’s sentient robotic organism if you didn’t know) Clives.

Creative Characters (today brought to you by the fifth ring of Jupiter 4, in the Soulsand galaxy 2 light years from “Erf”) is designed to give you easy access to characters you can drag and drop into your own game. Need a PC sheet on the spot? Your players a change of pace without the work of building new characters? Want a random baddy? Welcome to the right galaxy!

Back to Valor Incarnate. Rachael Goldebarrel is the boss, Starza Nyten is the face of the group, but who actually works out the small details, pays the bills on time? That’s Clive’s job, he’s the diplomat of the group, but that’s a loose use of the word. For example, Clives got a digital transmission from HQ just as the group had come across a rebel group on a neutral planet. Everybody stopped to wait for the relevant laws being beamed into the little SRO (whether street fights were tolerated etc), while Clives dawdled back and forth, listening to the transmission before relaying it to everyone else. “Okay, I’ve got it,” he said, ceasing his pacing directly in front of the rebel groups boss. He lifted his head to speak to Rachael, and in the same instant lifted his gun to fire directly into the face of the rebel gang leader. “Fights on!” he shouted.

I’ll give you his character sheet before I go on.

SRO envoy 3 (scholar)
L Small construct (technological)
Init +3; Perception +0, darkvision 60 ft.

DEFENSE SP 18 HP 20 RP 4

EAC 15; KAC 16
Fort +1; Ref +6; Will +3

OFFENSE

Speed 30 ft
Melee Venom spur +2 (1d6+3 P, venom)
Ranged static arc pistol +5 (1d6+1 E)

STATISTICS

Str 10; Dex 16; Con 11; Int 12; Wis 10; Cha 16
Feats Close combat, Skill synergy (Acrobatics and Intimidate)
Skills Acrobatics +9, Athletics +4, Bluff +9, Computers +7, Culture +7, Diplomacy +9, Engineering +5, Intimidate +13, Medicine +5, Physical Sceince +8, Sense Motive +6, Sleight of Hand +7, Stealth +7
Languages Common, binary, ysoki
Gear venom spur (cybernetics), personal upgrade (Cha) mk I, voice amplifier system, freebooter armor I, 3x smoke grenade, static arc pistol, 4x serum of healing mk I, 30 creds walking around money.

SPECIAL ABILITIES

Expertise (+1d6 on sense motive and diplomacy), envoy improvisations: Dispiriting Taunt and Look Alive; expertise talent: Slick Customer; weapon specialization.

Healing Circuit

In addition to being constructs and thus able to benefit from spells like make whole, SROs count as living creatures for the purposes of magic healing effects that work on living creatures, though the number of Hit Points restored in such cases is halved. A character must use the Engineering skill to perform the tasks of the Medicine skill on SROs. SROs also heal naturally over time as living creatures do, and can benefit from magic or technology that can bring constructs back from the dead, as well as effects that normally can’t (such as raise dead).

Integrated Equipment

(Data jack, comm unit, voice amplifier system). An SRO has an internal, integrated standard datajack and comm unit. If an SRO is helpless, these can be removed or destroyed without damaging the SRO. They can be replaced or upgraded for the normal price of this equipment. An SRO has an additional built-in cybernetic component with an item level no greater than half the SRO’s character level (minimum item level 1). Each time the SRO gains a level, they can swap out this piece of equipment at no additional cost to represent internal reconfigurations. These pieces of equipment don’t count against the systems in which an SRO can install cybernetics.

Robotic

SROs are immune to bleed, disease, death effects, poison, nonlethal damage, and sleep effects unless those effects specify they affect constructs. SROs can be affected by effects or spells that normally target only humanoids, but receive a +4 racial bonus to saving throws against such effects. SROs can eat and drink, though they don’t need to, and they must recharge their internal batteries by entering an off-line mode that is similar to sleep for 8 hours every day. SROs do not breathe or suffer the normal environmental effects of being in a vacuum.

Clives is very aware of the law and follows it to a T, which is for the better. He knows, with his talents, that without the group Valor Incarnate he’d be quickly hired into a dirty gang that needed money laundered, or selected by the government when they needed some creative accounting. By sticking with Valor Incarnate he’s given a job to keep himself busy, and with Rachael Goldebarrel to lead the way, he’s following the right side of the law, we hope.

Clives gets along well with Goldebarrel, being closely related to the android and not just another fleshbag, but Clives likes Starza for the craziness she embodies, as he could never do the things she finds so naturally thrilling. He also finds a great companion in Augustus, the Vesk Technomancer, as both are very into technology and can discuss the meaning of computer/silicon/electro-mechanical theories and faiths until the electric sheep come home. He finds that Matchbox presents the biggest problem, being an unthinking moron who just rushes into any combat that presents itself, but many times Matchbox has reminded the SRO of how often his metal ass has needed saving, and if Matchbox or Clives weren’t in the same group the ysoki could end the SRO in less than a heartbeat. Matchbox only mentions this as information, he doesn’t wish any real ill against the SRO. 

The SRO also knows the only real mystery or secret of the group but has been allowed to stick around because of his dedication to law and order. Clives knows that the golden barrel on Rachael’s right hand was placed there as a punishment, designed to be paid off. While the item itself has many uses, and plenty would say more uses than a normal hand, Rachael got into trouble originally because of her hand and the crimes she committed with it. Rather than arrest her or employ her the government chose to encase her hand in the golden barrel as a punishment, requiring a payment of one million creds to remove, to “free her original hands of sin.” No members beyond Clives know this but sworn to keep his word Rachael sees no trouble in keeping the SRO on.

Join me next time when we meet the final member of Valor Incarnate, Augustus the Vesk Technomancer. What’s green and yellow and blue all over? You’ll have to join me…

Moriarty.



About jtmoriarty

Moriarty, resident evil genius, has a Bachelor of Communications and a Masters of Writing - how better to write your players dooms? He was a penniless writer but has since turned into a paid but still bad one. And yes that's real blood!

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