Creative Characters – Xozevet, Centaur Forester

For our next team of Creative Characters. we’ll be venturing into the deep wilderness with an INTERESTING fun group of characters with nature/wilderness theme. For the sake of reference, and consistency, all characters here are created with the Elite stat array (15, 14, 13, 12, 10, 8) and all hit points are rolled as averages (and rounded down). They are also written so that they can be used as either NPCs or PCs as the reader chooses, and are written with all special abilities typed out, so as to ensure a minimum amount of book-flipping throughout your game.

Xozevet CR 7

XP 3,200
Male centaur hunter 8 (forester)
NG Large Monstrous Humanoid
Init +5; Sense darkvision 60 ft.;  Perception +14


AC 19 (21), touch 11, flat-footed 18  (+3 armor, +1 Dex, +6 natural, -1 size) +2 dodge bonus in forest terrain.
hp (64 (40 class (8d8) +8 (favored class bonus) +16 Constitution )
Fort +9, Ref +7, Will +5
Defensive Abilities evasion
SQ undersized weapons


Speed 70 ft.
Melee +1 greatsword +10/+5 (2d6+6/19–20), 2 hooves +5 (1d8+3)
Ranged +1 composite longbow (Str +4) +8 1d8+3
Hunter Spells (concentration +11)

3rdbloody arrows, hail of arrows
2ndeyes of the hawk, fleet feet, lay of the land, piercing shot,
1st— endure elements, gravity bow, lead blades, longshot,
0create water, discern health, drench, light my fire, stabilize, virtue

Note: GM’s and players should feel free to add spells that Xozevet knows, as these only represent what he has available on a typical day.


During Combat Xozevet fights like a force of nature, bearing down on his enemies with an unrelenting assault. Combining unmatched speed, deadly spell enhanced archery, and an exceptional talent for mobile combat, he faces all foes of the forest like a rushing wind, continuously moving, ever attacking.


Str 16 (+3), Dex 12 (+1), Con 16 (+3), Int 10, Wis 16 (+3), Cha 6 (-2)
Base Atk +6; CMB +10; CMD 21 (25 vs trip)
Feats Armor Proficiency Light, Armor Proficiency Medium, Coordinated Maneuvers, Distracting Charge, Improved InitiativeImproved Natural Attack, Martial Weapon Proficiency, Shield ProficiencySimple Weapon Proficiency, Mounted Archery*, Ride-By Attack*, Spirited Charge*, Wheeling Charge*
Skills Knowledge (nature) +11, Survival +14 (+18 when tracking)
Languages Common, Elven, Sylvan
Magical Gear amulet of natural armor +2, horseshoes of speed , +1 composite longbow (Str +4) with 40 arrows, +1 leather armor, Non-magical Gear backpack, a belt pouch, a flint and steel, a mess kit, , rope,  saddlebags,, torches (10), trail rations (5 days), and 3 waterskins. Coins 2125 gp, 3 sp, (these remaining coins can be spent at the GM or player’s discretion before the start of the game session).


Animal Focus (Su)

Xozevet can take on the aspect of an animal as a swift action. He may select two different types of animal to emulate, gaining bonuses or special abilities based on the types of animal emulated. Xozevet can use this ability for a number of minutes per day equal to his level. This duration does not need to be consecutive but must be spent in 1-minute increments. He can emulate only two animals at a time.

Camouflage (Ex)

Xozevet can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn’t grant cover or concealment.

Evasion (Ex)

Xozevet can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if Xozevet is wearing light armor, medium armor, or no armor. If helpless he does not gain the benefit of evasion.

Favored Terrain (Ex)

Xozevet possesses the ranger’s favored terrain ability. He gains his first favored terrain at 5th level and a new favored terrain every 4 levels thereafter. In addition, at each such interval, the bonuses on initiative checks and skill checks in one favored terrain (including the one just selected, if so desired) increase by 2. Starting at 5th level, a forester adds half his favored terrain bonus on damage rolls while in his favored terrain and fighting a creature native to that terrain.

Mounted (Ex)

centaur counts as being mounted.* This may be amended on a case-by-case basis. Mounted Combat only works against attacks of opportunity. They cannot use the Ride skill. Feats that require the Ride skill instead use AcrobaticsCentaur never receive Ride as a class skill. If a class would give a centaur Ride as a class skill, the centaur instead receive Acrobatics or Swim as a class skill (player’s choice).

Nature Training (Ex)

Xozevet counts his total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats or traits,

Tactician (Ex)

As a standard action, Xozevet can grant the benefits of one teamwork feat to all allies within 30 feet who can see and hear his. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every 2 levels he has. Allies do not need to meet the prerequisites of these bonus feats. Xozevet can use this ability once per day at 3rd level, plus one additional time per day at 7th level and every 5 levels thereafter.

Swift Tracker (Ex)

Xozevet can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.

Teamwork Feat

As a standard action, Xozevet can choose to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat he has already learned. In effect, he loses the bonus feat in exchange for the new one. He can change only the most recent teamwork feat gained and must meet the prerequisites for the newly selected feat. Xozevet can change his most recent teamwork feat 4 number of times per day. Whenever he gains a new teamwork feat, his previous teamwork feats become permanent.

Undersized Weapons (Ex)

Although a centaur is Large, its upper torso is as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).

Woodland Stride(Ex)

Xozevet may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect him.

Wild Empathy (Ex)

Xozevet can improve the initial attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person. He rolls 1d20 and adds his hunter level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

Xozevet can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.


Selected by his people to represent the centaurs among the forest’s protectors, Xozevet is well regarded by those he protects, even if many find his personality more than a little abrasive. Very suspicious of outsiders, and always ready to meet any intruder with blade and bow, he is one of the most stalwart, if less than welcoming of the forest’s protectors.

Note: Xozevet uses a variation of the centaur race found in Little Red Goblin Games Racial Guide II: Culture & Class © 2013

About markt

Mark has been playing RPG's for over 25 years, the last 10 primarily online. A veteran of countless Play by Post games, he is also a content creator for OGN and an RPG Superstar alumni.

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