The Glimmerfox (Rogue Archetype)
Any common sneak can hide in the shadows, it takes a real master to hide in plain sight. Training at the feet of an expert illusionist taught you the trick of bending light and the art of subterfuge. Deadly and elusive, you appear out of thin air, savage the enemy and blink out of sight.
The glimmerfox is an archetype of the rogue class.
At 1st level, the glimmerfox learns to distract his enemies through the use of ventriloquism. As a move action, he may throw his voice, as per the ventriloquism spell (DC = 10 + glimmerfox level + Charisma modifier), for a number of rounds equal to his glimmerfox level. He may use distraction utterance a number of times per day equal to 3 + his Charisma modifier.
This ability replaces trapfinding.
Trick of Light
At 3rd level, the glimmerfox can, as a standard action, disappear twice per day, as per the spell vanish. At 6th level, and every 3 glimmerfox levels after, he gains an additional use per day, for a maximum of 7 at 18th level.
This ability replaces trap sense.
At 4th level, a glimmerfox may, as a standard action, obscure himself with shifting light. Shifting light functions like a blur spell, except that it lasts 1 minute and gives 10% concealment + 5% for every 5 glimmerfox levels, for a maximum of 30% at 20th level. He may use this ability a number of times per day equal to 3 + his Charisma modifier.
This ability replaces uncanny dodge.
At 8th level, when a glimmerfox hits with an attack that deals sneak attack damage, he can forgo the sneak attack dice to apply the blinded condition to the target until the end of the glimmerfox’s next turn. He may use this ability a number of times per day equal to 3 + his Charisma modifier.
This ability replaces improved uncanny dodge.
At 10th level, the glimmerfox gains the ability to maintain his state of invisibility for one round after making an attack. The duration of the spell must extend into the extra round for lingering obscurity to take effect. The glimmerfox becomes visible on his first attack action of the next round, or at the end of the round if he does not attack.
This ability replaces the rogue talent gained at 10th level.