For our next team of Creative Characters. we’ll be venturing into the deep wilderness with INTERESTING fun characters with a nature/wilderness theme. For the sake of reference, and consistency, all characters are created with the Elite stat array (15, 14, 13, 12, 10, 8) and all hit points are rolled as averages (and rounded down). They are also written so that they can be used as either NPCs or PCs as the reader chooses, and are written with all special abilities typed out, so as to ensure a minimum amount of book-flipping throughout your game.
Aya Feyblood CR 7
Speed 30 ft., fly 60 ft. (good)
Melee dagger of venom +10 1d4-1 (poison effect DC 14)
Spell-like Abilities (CL 8, DC 13)
Witch Spells known (concentration +11)
4th (3/day)- cape of wasps, hallucinatory terrain (DC 18)
3rd (6/day)- bestow curse* (DC 17), deep slumber (DC 18), night terror (DC 18)
2nd (7/day)- blindness/deafness, dark confinement (DC 16), daze monster (DC 17), unnatural lust (DC 17)
1st (7/day)- bungle (DC 16), charm person* (DC 16), command (DC 16), hypnotism (DC 16), reduce person, shadow stream
0 (at will)- dancing lights, daze, detect magic, mending, message, read magic, resistance, touch of fatigue
Before Combat When Aya believes combat may be imminent, the quickly casts reduce person, making herself a smaller target as she takes flight upon her faerie wings.
During Combat Aya deals with invaders to the forest in a number of ways, preferring to charm or obscure the minds of those she finds susceptible to her considerable charms. More powerful or dangerous opponents, find themselves cursed, struck blind or attacked by the forest itself as the feyborn witch draws upon the powers of her blood.
Str 6 (-2), Dex 18 (+4), Con 8 (-1), Int 14 (+2), Wis 14 (+2), Cha 16 (+3)
Base Atk +5; CMB +4; CMD 19
Feats Accursed Hex, Improved Familiar, Simple Weapon Proficiency, Weapon Finesse, Widen Spell-Like Ability (entangle)
Skills Knowledge (arcana) +10, Craft (wood) +16
Languages Common, Elven, Sylvan
Gear amulet of natural armor +2, corset of dire witchcraft, dagger of venom, purifying ring; Non-magical Gear backpack, a bedroll, a belt pouch, a flint and steel, trail rations (5 days), and a waterskin; Coins 925 gp, 4 sp, (these remaining coins can be spent at the GM or player’s discretion before the start of the game session).
Aya’s statistics above assume casting of reduce person before combat. The statistics below are for her non-reduced form:
Str 8 (-1), Dex 16 (+3), Con 8 (-1), Int 14 (+2), Wis 14 (+2), Cha 16 (+3); Base Atk +4; CMB +4; CMD 17
A spring child does not experience any of the benefits or penalties of aging beyond adulthood and is effectively immortal, never dying of old age.
Dryad’s Charm (su)
Aya can grow faerie wings and fly at a speed of 60 feet (40 feet if speed is slowed by armor or encumbrance) with good maneuverability for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.
The save to resist Aya’s hexes is equal to 10 + 1/2 her witch level + her Charisma modifier.
Aya casts arcane spells drawn from the witch spell list. She can cast any spell she knows without preparing it ahead of time. The Difficulty Class for a saving throw against Aya’s spell is 10 + the spell level + her Charisma modifier
She can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is the same as a sorcerer of the same level. In addition, she receives bonus spells per day if she has a high Charisma score. Her selection of spells is limited. She has the same number of spells known as a sorcerer of the same level and can choose new spells to replace old ones at 4th level and every 2 levels after that, just as a sorcerer does. Aya’s spells known are stored in her familiar, and she must commune with her familiar to regain her spells each day.
Aya adds her patron spells to her list of spells known stored in her familiar. She replaces some of her patron spells with the following: 2nd–charm person, 4th–unnatural lust, 6th–bestow curse, 8th–hallucinatory terrain, 10th–mind fog, 12th–cloak of dreams, 14th–waves of ecstasy, 16th–irresistible dance, 18th–wail of the banshee
Some spring children’s connection to woodlands is much more mundane than magical. They have a knack for crafting things from wood, gaining a +6 racial bonus on Craft checks involving wood, as well as the ability to cast entangle and wood shape as spell-like abilities once per day each. The caster level for these abilities is equal to the spring child’s character level, and their save DCs are Wisdom-based.
Sylvie (Pooka) CR 2
Str 10, Dex 16, Con 13, Int 11, Wis 12, Cha 13
Base Atk +4; CMB +5; CMD 15
Feats Improved Initiative, Weapon Finesse
Skills Bluff +8, Diplomacy +8, Fly +18, Perception +8, Sense Motive +6, Stealth +18, Use Magic Device +6
Languages Common, Sylvan; telepathy (by touch only)
SQ change shape (2 of the following forms: cat, goat, rabbit [use stats for raccoon], or raven; polymorph)
As a standard action, a pooka can blow across her palm and create a 5-foot-diameter cloud of intoxicating dust. The pooka decides when she uses this ability whether the dust acts as an inhaled poison or a mild intoxicant (equivalent to 1–2 glasses of beer).
Pooka Dust (Su)
Raised by her loving dryad mother and Halfling ranger father, Aya’s entire life has been one that has cemented ties with the natural world, her fey nature strongly influencing her deep ties to the great forest. The deep fey roots of the land around her held a special call, a patronage delivered to her through a fateful meeting with a young pooka, who shared her rare balance of youthful enthusiasm and wisdom.
She roams the forest, aiding those that dwell within and answering the call to protect her beloved home and it’s people from invaders when it comes.