The Magic Shoppe: Mobile Blacksmithing Equipment

Sweat trickles down your brow as the sun blazes overhead. You’ve been walking for what feels like days through this desolate terrain. Scanning the horizon you spy a shimmering shape in the distance and start moving towards it. Your feet sink into the sand up to your ankles as you cross a wide dune. From atop the dune the shape you saw before comes into focus and you speed towards it. At the bottom of the dune, you find a wagon hitched to six camels is parked near a small well. In front of the well, there is a man dressed in purple with his back to you. Valcav turns as you approach, holding out a ladle of water and smiling. “Here you go. You look quite thirsty my friends. Have a drink and then we can talk business.” Valcav hands you the ladle and busies himself with his wagon. “Everyone always praises the craftsmanship of the dwarves.” You can hear him shifting barrels and crates around in the back of the wagon. “But what they don’t mention is how dwarves have not changed how they run their forge in centuries.” Valcav hops down from the wagon carrying a cloth sack over his shoulder. “Adaptability is an important trait in this changing world of ours.” He deposits the sack on the ground and bends down to rummage through it. “Take gnomes for instance. They are all about tinkering and love to try new things and see what they can improve upon.” Valcav pulls out a miniature anvil in one hand, and a set of gilded bellows in the other. “When it comes to forging on the go you’re much better off going with gnome made tools over dwarf made.”

Portable Anvil

Valcav Deftly tosses the ball sized anvil back and forth between his hands. “This was a really clever idea. How many times have you been deep in a dungeon and wished you brought an anvil with you?” He tosses it up in the air and deftly catches it again. “With one of these beauties you can actually forget you’ve got one in your pocket.” Valcav holds the anvil up to his mouth and whispers something before tossing it on the ground. The anvil expands to normal proportions and hits the ground with a  loud clang “Just like that and you’re all set for your next crafting project. Just add a roaring fire.”

This dull gray anvil is small enough to fit in the palm of your hand. Its edges are smooth suggesting heavy use.


Aura moderate transmutation; Price 2,055 gp; Slot none; CL 14th; Weight ½-600 lbs.


To the untrained eye, this three-inch tall anvil appears little more than a toy. By speaking a command word it assumes its true form and weight as a masterwork blacksmith’s anvil. The same command word causes it to shrink down again to pocket size. Once per day the user may speak a second command word while making a ranged attack with the portable anvil. This causes the anvil to temporarily grow to enormous size. The anvil is treated like ammunition fired from a heavy catapult and does 6d6 damage with a 30 ft. range increment. On the following round, the anvil shrinks down to its smallest size and remains that size until the following day.


Feats Craft Wondrous Item; Spells shrink item; Cost 1, 028 gp


Wondrous item, uncommon

This three-inch tall anvil has very little use in its pocket size. By speaking the command word you cause the portable anvil to return to normal size and function as masterwork smith tools. Once per day you may also speak another command word and make a ranged attack with the portable anvil. This functions similarly to the rock attack of a cloud giant and does 4d10 bludgeoning damage and has a range of 30 ft. After using the portable anvil to attack it remains in its pocket size until the following day.

Inflaming Bellows

Valcav squeezes these bellows in your direction and you can feel a jet of hot air even at a distance. “This is a must have tool for the blacksmith on the go.” He points the bellows at the ground and kicks up a small dust storm. “With a few blasts, you can even get a campfire hot enough to forge steel.” Valcav angles the bellows towards you to show off its inlaid designs. “Rumor has it that it gets power from the steam mephit trapped inside. I do not know that for a fact, but I would advise against checking into it lest you unleash a very angry mephit.”

This pair of bellows has a shining brass nozzle and a dark wooden frame. Etched into the wood are artistic depictions of winds surrounding a red orange flame. The flame seems to waver and shimmer as you pump the handles.


Aura moderate transmutation; Price 6,650 gp; Slot none; CL 10th; Weight 3 lbs.


This pair of masterwork bellows provides a +3 circumstance bonus on Survival checks to start or maintain fires. When used to craft or repair metal objects the inflaming bellows provide a +3 circumstance bonus on that check. Twice per day the bellows can be used to duplicate the effects of a gust of wind spell. The inflaming bellows can also be used to enhance the power of an attack or effect that deals fire damage. Once per day the wielder can use the aid another action to empower an adjacent ally’s use of fire. If the aid another action is successful the ally may roll one additional die of fire damage for their attack or effect.


Feats Craft Wondrous Item; Spells gust of wind; Cost 3, 325 gp


Wondrous item, rare (requires attunement)

Twice per day by pumping the bellows you may duplicate the effect of a gust of wind spell. Additionally once per day, you may aid an adjacent ally in their use of fire attacks or effects. By pumping the inflaming bellows your ally may make their attack roll with advantage and roll one additional die of fire damage.

In addition to their magical powers, the inflaming bellows may be used as masterwork smith tools.

About Michael Vail-Steele

Michael has been playing RPGs regularly since 2012. In addition to RPGs he's also a fan of puns and bad movies. He hopes you will enjoy these trips through his imagination, and asks you to please wipe your feet.

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