There are stories of an ancient and forgotten place, a demiplane 800 miles by 800 miles across. Here there are pure white mountains and forests with trees whose leaves are ebony black. There is no color in this place, no wildlife. Even the trees, closely observed, are made of some impossible stone. On the Board, there are two kings: one black, one white. The King in Black is ancient, some say the first piece ever created in this place. He speaks little, and when he does, it is decisively and of great import. The King in White came later, a piece seemingly created quite intentionally as a foil to the King in Black. He is loud and bold, daring but never reckless. Both Kings desire little beyond winning the Game they were designed for. Should either ever fall, the Game ends, a victory marked for either White or Black. One century later, the fallen king and whatever other broken pieces there might rise up, and it all begins anew. Both Kings know how to end the game for good, and fear that day with all their lives. It is their most guarded secret. Some might say theirs is a Sisyphean life. Neither they nor their pieces will ever see it that way. The Game continues, the pieces take their places, and war reigns constant on the Board. Outsiders are even welcome to join…but with aid to one side, always aid has come to the other.
The Queen of the Black Court
Large construct, lawful neutral
Armor Class 21
Hit Points 209 (22d10 + 88)
Speed 80 ft.
|20 (+5)||24 (+7)||18 (+4)||18 (+4)||16 (+3)||22 (+6)|
Saving Throws Strength +12, Dexterity +14, Intelligence +11, Wisdom +10, Charisma +12
Skills Acrobatics +14, Athletics +12, History +11, Insight +10, Perception +10, Persuade +13,
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Common, telepathy 120 ft.
Challenge 21 (33,000 XP)
- Boardsight. The Queen of the Black Court is aware of all creatures’ exact location whilst on the Board. She is equally aware when a creature on the Board has been killed or destroyed (and can usually quickly reason out who is responsible for that destruction).
- Legendary Resistance (3/day). If the Queen of the Black Court fails a saving throw, she may choose to succeed instead.
- Magic Resistance. The Queen of the Black Court has advantage on saving throws against spells and other magical effects.
- Checkmate. The Queen of the Black Court crumbles to dust if the King in Black is ever destroyed.
- Ancient Tactician. The Queen of the Black Court is considered proficient and has advantage on any check involving warcraft or the history of war.
- The Queen’s Blade. The Queen’s Blade is a +5 magical weapon and penetrates defenses as appropriate for such a weapon.
- Multiattack. The Queen of the Black Court attacks up to thrice with the Queen’s Blade
- Queen’s Blade. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d6 +10) slashing damage.
- Strike of Impossible Stone. As her choice of either a bonus or standard action, the Queen may make the following attack: Melee Weapon Attack: +14 to hit, reach 5 ft, one target. Hit: 11 (1d12 + 5) bludgeoning damage.
The Queen of the Black Court can take 3 legendary actions, choosing from the options below. Only one legendary action option can be chosen at one time and only at the end of another creature’s turn. The Queen of the Black Court regains spent legendary actions at the end of her turn.
- Loyal Guardian (Costs 1 Action). If the King in Black is attacked while within 10 feet of her, the Queen of the Black Court may immediately move to any square adjacent to the King. If she does this, the attack’s target is instead treated as the Queen of the Black Court if applicable. This action is useless against area of affect abilities.
- Countermove (Costs 2 Actions). The Queen of the Black Court moves up to her speed and may use her Queen’s Blade action on any target of her choosing within range.
The Queen’s Blade: The only piece of the Queen that does not crumble to dust at her destruction is the shadow-black greatsword she wields in a single hand. Beautiful and simple in its design, the blade is oddly thin. Some say the same magic that fuel the legendary vorpal sword were fed into her sword, but regardless it is razor-sharp. The Queen’s Blade acts as a +5 greatsword. What no magic will reveal, however, is that should the Game ever begin anew, and the Queen takes form again, she will appear within five feet of her sword. And she will not be happy if it has been stolen.
The Queen of the Black Court is an imperial looking, stern piece. The same ebony black as all of the King in Black’s court, she is by far the most beautiful. In the times before any can now remember, there were rumors it was for her beauty the King in Black chose her. How wrong they all were. She was a master tactician then, and in these past centuries, game after game has sharpened her skills. Many in the White Court fear her above even the King in Black. She rarely leaves the side of her liege, except when games are nearing their conclusion. She is fiercely loyal to her husband, defending him at all costs, even if it means her destruction. With her blade of the most solid black, where not a beam of light reflects nor shadow darkens, she is a lethal force in combat when finally driven to violence. This violence is calculated, her actions only driven by a will to defend her husband and to win the Game. Woe to those who face the Queen of the Black Court, for in battle she is fierce and in war she as a demigod.