Blight Reliquary CR 9
This delicate metal disk glows in an enticing cerulean light, with shapes and shadows of holy symbols and laughing children dancing across the surface.
AC 24, touch 21, flat-footed 17 (+7 Dex, +3 natural, +4 size)
hp 106 (12d10+36); fast healing 5 (from radiance aura)
Fort +10, Ref +11, Will +12
Defensive Abilities elemental immunities
Weaknesses negative energy
Speed 20 ft., climb 20 ft.
Ranged healing ray +23 (4d8+12 healing and overhealing)
Special Attacks covetous gaze (10 ft., DC 10), overhealing, radiance aura
Spell-Like Abilities (CL 12th; concentration +16)
Str 1, Dex 24, Con 14, Int 13, Wis 19, Cha 18
Base Atk +12; CMB +3; CMD 20
Feats Combat Casting, Improved Initiative, Skill Focus (Bluff), Skill Focus (Disguise), Toughness, Weapon Finesse
Skills Bluff +25, Diplomacy +19, Disguise +25, Escape Artist +22, Perception +19, Sense Motive +19, Stealth +36
Languages Aklo, Common, Ignan
SQ positive energy empowerment
Covetous Gaze (Su)
As geas, lesser, except it can affect any HD of creature. Geased creatures are commanded to obtain the blight reliquary and defend it from any others who would seek to steal it away from them. 10 ft, Will DC 20 negates. The save DC is Charisma-based. Any creature who has seen someone die from positive energy or from the blight reliquary itself gets a +5 bonus on this saving throw.
Healing Ray (Su)
When a living creature that is at full hit points is healed by the blight reliquary’s healing ray, it instead gains a number of temporary hit points equal to the amount of damage that would have been healed. These temporary hit points last for one minute. Undead creatures instead take positive energy damage from the healing ray.
A living creature that gains temporary hit points from the blight reliquary must attempt a DC 20 Fortitude save each round that its temporary hit points exceed twice its normal maximum hit point total. Failure results in the creature exploding in violent energies, which kills it. Succeeding on the Fortitude save protects the creature from overhealing for one round. The blight reliquary cannot die from temporary hit points, nor can it gain more than its total hp in temporary hit points.
Positive Energy Empowerment (Su)
Any creature carrying or touching the blight reliquary has all of its positive energy based spells and abilities automatically maximized, as if they were cast with the Maximize Spell metamagic feat. This makes no change to the casting time or level of the spell cast. The blight reliquary can also be used as an alternative material component for raise dead or resurrection, giving the blight reliquary a permanent negative level when used in this fashion.
Radiance Aura (Su)
Any creature within 30 feet of a blight reliquary must succeed at a DC 20 Fortitude saving throw or become blinded for one minute. Creatures immune to gaze attacks do not become blinded. Any undead who fail the Fortitude save are also staggered for one minute. The radiance aura also does 3d6 positive energy of damage to all undead creatures, even if they make their saving throws. All living creatures gain fast healing 5. Living creatures at full hit points gain 5 additional temporary hit points per round. Both the temporary hit points and fast healing last for one minute.
Environment positive energy plane
Blight reliquaries are capable of legendary feats of healing, able to bring creatures back from the brink of death or even return the dead to life, but such healing is seldom without consequence and side effect. The reliquaries support and heal life in all of its forms, even as they rush it towards an untimely end, for the reliquaries care only about growth, and not at all about the survival of those they aid.
Powerful elementals from the positive energy plane, the blight reliquaries act as living embodiments of the planes energies. Incredibly deadly to the undead, the reliquaries aren’t much better for the living. Beyond their home plane’s usual dangers, however, the blight reliquaries crave adulation and worship, driving those who see their full forms to madness and a desire to possess the reliquary even as the blight ultimately poisons everything that surrounds them.
When they are uncovered, they are often worshiped by cults or stolen by a successive series of ever more paranoid owners, they mark the world around them with bizarre growths and strange illnesses laced with the touch of the positive energy plane.
In some cases, a temple can summon and bind a blight reliquary and keep it safely contained, usually in a solid lead casing. While so contained the reliquary can still be used for some of its healing abilities, and sacrificed to bring the dead to life. While it cannot poison others while fully contained, the blight reliquaries are notorious for slipping from their bonds, and whispering promises of power to whoever would release them.
The Shaman Knights consider blight reliquaries to be at best a crawling disaster, and at worst a corrupt alien invader from another plane of existence, and are willing to besiege even otherwise legitimate temples in the hope of containing and destroying a threat so dangerous to a world.