The warpriest is a godly warrior. He clings tightly to his clerical heritage while seeking strength from his natural gifts.
The Sylvan Priest
For the sylvan priest, nature is his temple.
Favored Enemy (Ex)
At 1st level, the sylvan priest gains the ranger’s favored enemy class feature, except that the sylvan priest may not select a favored enemy that is of a type under his diety’s domain. For example, if the diety’s domains are Animal, Community, Good, Law and Plant, then the sylvan priest could not select plant, outsider (good) or animal as his favored enemy.
This ability replaces blessings.
Combat Style Feat (Ex)
At 3rd level, the sylvan priest must select one combat style to pursue. He selects the style from the ranger’s combat style list. The sylvan priest’s combat expertise manifests in the form of bonus feats at 3rd, 8th, 13th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.
This ability replaces war priest’s bonus feats gained at 3rd, 9th, 12th and 18th levels.
Hunter’s Bond (Ex)
At 4th level, the sylvan priest gains the ranger’s hunter’s bond class feature.
This ability replaces channel energy.
The Divine Servant
The divine servant is sworn to one god. He gains the benefit of a single domain.
The divine servant selects one domain. Domain powers are granted as written. A divine servant gains one domain spell slot for each level of war priest spell he can cast. Domain spells above 6th level are not gained by the divine servant.
This ability replaces blessings and channel energy.
The zealot is dedicated to purging undead from the land.
At 1st level, a zealot must select Good as one of his blessings.
This ability alters blessings
Consecrating Fervor (Su)
At 2nd level, when using fervor, the zealot sacrifices some of the healing potency of his fervor in order to gain greater power against the undead. When healing with fervor, the zealot rolls 1d4 for every 3 warpriest levels he possesses above 2nd instead of 1d6. When attacking undead with fervor, the zealot rolls 1d8 instead of 1d6.
This ability alters fervor.
Consecrating Channel (Su)
When channeling to damage undead creatures, the zealot expends only one use of his fervor ability. Conversely, when channeling to heal the living, the zealot expends three uses of his fervor ability.
This ability alters channel energy
Turn Undead (Su)
This ability replaces war priest’s bonus feat gained at 6th level.
Sacred Armor (Su)
When using sacred armor, the zealot may use the enhancement bonus to create a 10-foot aura of life around him that weakens undead creatures. For every +1 bonus used, undead within 10 feet of the zealot suffer a -1 penalty on Will saves made to resist positive energy and a -1 penalty to AC.
This ability alters sacred armor.