Saturday Potpourri – The Graveborn (Sorcerer Bloodline)

The Graveborn (Sorcerer Bloodline)

Was it you or your ancestor that was ripped from the womb? The details are unclear, and the stories secondhand at best. The one point that all agree on is that it happened before the onset of ghoul fever. You are no longer sure.

Class Skill: Knowledge (religion).

Bonus Spells: chill touch (3rd), ghoul touch (5th), vampiric touch (7th), phantasmal killer (9th), suffocation (11th), phantasmal putrefaction (13th), finger of death (15th), horrid wilting (17th), weird (19th).

Bonus Feats: Combat Casting, Diehard, Endurance, Improved Familiar, Necromantic Affinity, Sickening Spell, Skill Focus (Intimidate), Spell Focus.

Bloodline Arcana: Whenever you cast a spell with the curse, death or evil descriptors, raise the DC of your spell by 1.

Bloodline Powers: Your living body bares the memory of death. The creep of decay shadows your visage with a menacing air. You unleash the putrid forces of your corruption upon your enemies.

Familiar (Ex)

At 1st level, a graveborn sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. His sorcerer levels stack with any wizard or witch levels he possesses when determining the powers of his familiar. The familiar is a crow (use the statistics of a raven, that gives its master +3 to Stealth checks instead of Appraise) and is both undead and incorporeal.


At 7th level, the graveborn may evolve his familiar with the Improved Familiar feat. If he does, his familiar becomes corporeal and increases in size. As a result of the transformation, the crow’s statistics revert to that of a nosoi psychopomp.

Grave Rot (Ex)

At 3rd level, the legacy of death afflicts the graveborn. His skin takes on a white pallor, upon which small sores develop. These sores emit the faint odor of rotting flesh. The blight of undeath gives the graveborn an unsettling presence, giving him a +2 bonus on Intimidate checks. Additionally, the first time each day that a creature (allies included) comes within 5’ of the graveborn, they must make a Fortitude save (DC 10 + graveborn’s level) or be sickened for 1d3 rounds.

Festering Rot (Ex)

At 9th level, The smell of rotting flesh emanating from the graveborn achieves revolting acridity. The bonus to Intimidate increases to +3. The radius of his sickening effect increases to 10’ and its duration increases to 1d6 rounds.

Crawling With Maggots (Su)

At 15th level, the graveborn no longer requires sleep. A harmless, yet disturbing, swarm of flies follows the graveborn at all times. No magic effect will disperse them. Maggots can be seen burrowing into the graveborn’s open sores.

Additionally, a number of times per day equal to his Charisma modifier, as a standard action, the graveborn may summon 1d3 botfly swarms. The swarms remain and follow the graveborn’s commands for a number of rounds equal to half his sorcerer level.

Necrotic Purge (Su)

At 20th level, the grip of undeath nearly smothers the light of life within the graveborn. He gains immunity to all mind-affecting effects.

Additionally, twice per day he may purge his body of the life draining forces within him as a breath weapon. As a standard action, anyone within a 30-foot cone must succeed on a Reflex saving throw (DC 10 + 1/2 graveborn level + graveborn’s Charisma modifier) or take 10d6 points of negative energy damage and be nauseated for 1d6 rounds. If the Reflex save is successful the target takes only half damage and is nauseated for only 1 round.

About mmiller

Mike Miller first discovered RPG’s in the days of TSR. The mention of a beholder or mind flayer still twists his guts with nervous dread, though now with a tinge of nostalgia. He had no publishing experience prior to writing for the OGN, but has long enjoyed creating histories and legends for his homebrewed worlds.

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