Creative Characters – Cogrei Brassscales


Welcome to Creative Characters. This is where I indulge myself a bit and create an unusual character, based on a concept, idea, theme, feat or whatever else catches my fancy. These characters are NOT supposed to be optimized, but they ARE supposed to be INTERESTING. For the sake of reference, and consistency, all characters here are created with the Elite stat array (15, 14, 13, 12, 10, 8) and all hit points are rolled as averages (and rounded down). They are also written so that they can be used as either NPCs or PCs as the reader chooses, and are written with all special abilities typed out, so as to ensure a minimum amount of book-flipping throughout your game.

This is a recurring series, and you should be seeing installments of it each week. Should you wish to see a particular build or idea featured here, then please don’t hesitate to comment

Today, we’re continuing what we started two weeks ago, aiming to show off some of the different interesting things you can find, once you go beyond the material published by Paizo, Inc.

So this time around, please welcome the “Third Party Characters”. These will all be level 2 but will be created with a 3rd Party Published Race, and a 3rd Party Published archetype for the character (though still sticking with the official published spells and classes, otherwise it might be too much information at once).

Cogrei Brassscales CR 2 (XP 400)

Female taninim bard 2 (gypsy)
CG Small dragon (taninim)
Init +2; Sense darkvision 60 ft., low-light vision; Perception +3


AC 14, touch 9, flat-footed 13 (+1 Dex, +2 natural, +1 size)
hp 18 (8 (class) +1d8+2 (favored class bonus) +4 Constitution)
Fort +2, Ref +4, Will +4
Immune dragon traits


Speed 30 ft.
Melee bite +1 (1d4-1)
Bard Spells Known (concentration +5)

1st (3/day)cure light wounds (DC 14), hypnotism (DC 14), silent image (DC DC 14)
0dancing lights, detect magic, read magic, prestidigitation, spark (DC 13)


Before Combat Cogrei avoids combat wherever possible, trusting to her skills and her spells to keep her safe. If she absolutely has to join in on combat, she uses her smaller size to hide behind her companions while using spells to distract opponents and ensure that her friends stay on their feet.


Str 8, Dex 12 (14-2 Race), Con 14 (12+2 race), Int 10, Wis 13, Cha 17 (15+2 race)
Base Atk +1; CMB +0; CMD 10
Feats Light Armor Proficiency, Endurance, Martial Weapon Proficiency (bladed scarf, kukri, rapier, sap, star knife, war razor, whip), Skill Focus (Perform), Simple Weapon Proficiency
Skills Appraise +5, Bluff +8, Diplomacy +8, Intimidate +8, Perform (dance) +8, Use Magic Device +8
Languages Common, Draconic, Gypsy Cant
Gear Cogrei carries no gear with her, instead all her valuables are a single necklace that she wears worth 1,000 gp); Coins none (at the GMs discretion anyone playing Cogrei could cash in the necklace and spend the gold on gear if they so wish).


Dexterous Claws

Cogrei’s claws are not quite robust enough to be used as natural weapons, but their front claws are nimble enough to manipulate manufactured tools and hold items without impairing their movement. Cogrei can even wield weapons but is restricted to only wielding weapons in one hand at a time, suffers a -2 penalty to all attack rolls with manufactured weapons, and can only move at half speed.

Draconic Physiology

Cogrei is a quadruped and has a number of rules modifiers based on her body shape. Quadrupeds are limited to using the following item slots: armor, belt (saddle only), chest, eyes, headband, neck, shoulders, and wrist. Armor for quadrupeds has double the cost of armor for a humanoid of the same size. Cogrei also has the standard two ring slots due to their dexterous claws. Quadrupeds have a greater carrying capacity than humanoids, multiplying the carrying capacity value for their Strength as follows: Small x1(instead of the normal modifier for a Small character). Cogrei also gains a +4 bonus to CMD against overrun and trip combat maneuvers from their extra legs.

Dragon Senses

Cogrei has darkvision 60’ and low-light vision.

Dragon Immunities

Cogrei is immune to magical sleep effects and paralysis effects.

Gladhanding (Ex)

Cogrei earns double the normal amount of money from Perform checks. As a standard action, she may use a Bluff check in place of a Diplomacy check to improve a creature’s attitude for 1 minute, after which its attitude becomes one step worse than originally.


Cogrei has vestigial wings and can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, Cogrei may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls.

Gypsy Intuition (Su)

Once per day as an immediate action, Cogrei may receive a glimpse of the immediate future and predict the results of a specific action as if she had cast an augury spell. The caster level of this spell is equal to her bard class level (2nd).

Gypsy Prank (Ex)

There is no such thing as a “fair fight” with Cogrei as she will employ any stratagem to win a conflict, inflicting low blows and sucker punches with verve and joy. Cogrei may use her bonus in Perform (dance) in place of her combat maneuver bonus when performing a disarm, dirty trick, or steal combat maneuver. When substituting in this way, Cogrei uses her total Perform skill bonus, including class skill bonus, in place of her combat maneuver bonus. If Cogrei gains bonuses on combat maneuver checks from any feats, spells, magic items, or similar effects, they are added to the Perform bonus when using the appropriate combat maneuver.


Violent struggles for territory and prestige are common among taninim. Cogrei gains a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the extraordinary, supernatural and spell-like abilities of dragons.

Natural Weapon – Bite

Cogrei has a bite primary attack that deals 1d4 points of damage and has reach as a creature one size larger. As a dragon, Cogrei adds 1 ½ times her Strength bonus on damage rolls with her bite attack (so still +0).

Scaled Hide

Cogrei has a +2 natural armor bonus to AC.

Streetwise Magpie (Ex)

Don’t let Cogrei’s colorful scales and lack of etiquette fool you. She can easily blend into any crowd with a simple addition of clothes, a change of language, and a change of manners. Cogrei gains Gypsy Cant as an additional language. In addition, Cogrei gains a bonus equal to half her level on Bluff, Disguise, Knowledge (local), and Sleight of Hand checks, Diplomacy or Intimidate checks made to influence crowds, and Diplomacy checks to gather information (minimum +1).

Superior Awareness

Cogrei gains a +2 racial bonus on Perception and Sense Motive skill checks.

Tarot Reading (Su)

By spending 10 minutes performing a tarot reading, Cogrei may affect her allies as if she had performed inspire courage as a bard of her gypsy level. The reading’s effects last for 10 minutes. She must spend 4 rounds of bardic performance for each creature to be affected.

Unfettered Predator

Cogrei can only wear armor designed expressly for draconic bodies, and even then, chafe at the restrictions armor can cause to their natural movements. She increases the armor check penalty of any worn armor by 2, and suffer a -2 penalty on attack rolls while wearing medium or heavy armor even if they are proficient in it. Cogrei also reduces her maneuverability rating by one step when flying while wearing medium or heavy armor. These penalties apply regardless of any armor proficiency the taninim has.

Wyrm Lore

Cogrei gains a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained.


Cogrei is a young taninim, seemingly made of one single solid piece of brass, as her scales are incredibly delicate and shimmer with every movement. In fact, she is so mischevious that she has been thrown out of her normal clan, and has spent the last few years living among humans, earning her way by trickery, theft, and by being glib-tongued.

She’s found herself lonely lately though, and therefore she’s taken up the mantle of an adventurer, aiming to make a name for herself, and have the tales of her deeds travel back to her clan, in the hopes that she’ll one day, be welcomed back. And if not? Well, surely her new traveling companions don’t mind a practical joke or two? As long as she keeps them alive. Right?

About Kim Frandsen

Kim is a freelance writer for various companies (including Publishing, Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Purple Duck Games, Rusted Iron Games and Zenith Games) as well as an editor of the Pathfinder and D&D 5th Edition product lines for Publishing. Hopes to one day rule the world!

View all posts by Kim Frandsen →

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