Welcome to Creative Characters. This is where I indulge myself a bit and create an unusual character, based on a concept, idea, theme, feat or whatever else catches my fancy. These characters are NOT supposed to be optimized, but they ARE supposed to be INTERESTING. For the sake of reference, and consistency, all characters here are created with the Elite stat array (15, 14, 13, 12, 10, 8) and all hit points are rolled as averages (and rounded down). They are also written so that they can be used as either NPCs or PCs as the reader chooses, and are written with all special abilities typed out, so as to ensure a minimum amount of book-flipping throughout your game.
This is a recurring series, and you should be seeing installments of it each week. Should you wish to see a particular build or idea featured here, then please don’t hesitate to comment
Today it is the turn of Eihol Gwa, a druid who has taken up the mantle of protector of the ancient ways, channeling the inherent magic of the earth, and the standing stones of her homeland, allowing her to protect them from outsiders.
Eihol Gwa, Land Attuned CR 5
3rd—cure moderate wounds, hide campsite (DC 17), fireball (DC 17), spike growth (DC 17)
2nd—bear’s endurance, bull’s strength, call lightning, ironskin, produce flame
1st—burning hands (DC 15), magic stone, obscuring mist, rite of bodily purity, thunderstomp
0—create water, detect magic,detect poison, stabilize
Before Combat Eihol changes shape into a Dire Tiger, reminiscent of the great cats that her tribe venerate, and uses bear’s endurance, bull’s strength, and ironskin before engaging in combat.
If she does not have time to prepare, her profile is as follows:
Str 24 (+7), Dex 11 (+0), Con 16 (+3), Int 10 (+0), Wis 18 (+4), Cha 8
Base Atk +4 CMB +12; CMD 22
Feats Armor Proficiency Light, Armor Proficiency Medium, Duck and Cover, Natural Spell, Shield Proficiency, Simple Weapon Proficiency (club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear), Weapon Focus (claws) Wild Speech
Skills Handle Animal +8, Knowledge (nature) +9, Perception +12, Survival +12
Languages Common, Sylvan
Magical Gear amulet of mighty fists (+1), bracers of armor (+2), cloak of resistance (+2), headband of inspired wisdom (+2), ring of protection (+1), Other Gear 100 arrows, bedroll, explorer’s outfits (2x), greenblood oil (6 doses), masterwork longsword, small tent, trail rations (7 days), Coins 0 gp,(Eihol quite literally starts the game with no cash left. She survives off the land, and often spends the night in her animal form).
Nature Bond (Ex)
Eihol has access to the Fire Domain, and has gained the following powers from it:
Fire Bolt (Sp) As a standard action, Eihol can unleash a scorching bolt of divine fire from her outstretched hand. She can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If she hits the foe, the fire bolt deals 1d6 +3 points of fire damage. She can use this ability a number of times per day equal to 3 + her Wisdom modifier. (i.e. 7)
Fire Resistance (Ex) Eihol has gained resist fire 10.
Place Magic (Su)
Eihol has learned to identify and tap into ley lines in different types of terrain. As a free action, she can tap into the magic of a nearby ley line and increase her caster level by +1 for 1 round. She can use this ability a number of times per day equal to 3 + her Wisdom bonus. (i.e. 7)
Resist Nature’s Lure (Ex)
Eihol gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.
Spirit Sense (Sp)
Eihol can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and eihol detects all of these creatures rather than trying to detect one kind.
Eihol can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.
Wild Shape (Su)
Eihol has gained the ability to turn herself into any small or Medium animal and back again twice per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal Eihol is familiar with. (I.e. most animals within jungles and plains)
She loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.). Each form expends one daily usage of this ability, regardless of the form taken.
Eihol can use wild shape to change into a Large or Tiny animal or a Small elemental. When taking the form of an animal, her wild shape now functions as beast shape II. When taking the form of an elemental, her wild shape functions as elemental body I.
Eiwol Gwa is one of the youngest members of the Stalking Tiger Tribe and a bit of an unknown quantity. She always follows Grig’s lead, but she never says much, and like Khoh, she prefers the company of other beasts. He was the one who originally found the youngster, living among a small pride of the Stalking Tigers, and when he caught one of the cubs, he was amazed to realize that it was a shapeshifter.
Not knowing what to do, he took the child to Grig, who, after talking to the spirits, decided that the child was a good omen for the tribe, one that might well lead them in the future, once she passed away. As such, Eiwol feels a level of responsibility to her tribe, but she is not sure how she can (or if she WILL) be able to handle the pressures of leadership, once the mantle of chieftain falls upon her shoulders.
Init +1; Sense Perception +12
AC 14, touch 12, flat-footed 14 (+2 armor, +1 Dexterity, +1 deflection)
hp 42 (8 (class) +5d8+6 (favored class bonus) +6 (Con))
Fort +8, Ref +5, Will +11 Speed 30 ft.
Melee unarmed strike +7 (1d3+3 non-lethal) Str 16 (15 +1 level), Dex 13, Con 12, Int 10, Wis 18 (14+2 race+2 magic), Cha 8
Base Atk +4 CMB +7; CMD 18
During combat, Eihol will attempt to close the distance as quickly as possible, using her ranged spells to the best of her abilities, normally starting with obscuring mist and relying on her scent ability to keep track of her enemies as she closes in. (Having natural spell, she will cast after having transformed if needed). As she can talk to her fellows (using Wild Speech), she’ll coordinate with them as best as she can. If she cannot close with her opponents, she prefers opening up at long range with fireball, call lightning and magic stone. Like everyone else in the Stalking Tiger Tribe, she’s trained in the Duck and Cover teamwork feat, to share out reflex saves as best possible.