Creative Characters – Snotgrot


Welcome to Creative Characters. This is where I indulge myself a bit and create an unusual character, based on a concept, idea, theme, feat or whatever else catches my fancy. These characters are NOT supposed to be optimized, but they ARE supposed to be INTERESTING. For the sake of reference, and consistency, all characters here are created with the Elite stat array (15, 14, 13, 12, 10, 8) and all hit points are rolled as averages (and rounded down). They are also written so that they can be used as either NPCs or PCs as the reader chooses, and are written with all special abilities typed out, so as to ensure a minimum amount of book-flipping throughout your game.

This is a recurring series, and you should be seeing installments of it each week. Should you wish to see a particular build or idea featured here, then please don’t hesitate to comment

This time, we start a new series of characters who don’t have quite as much in common as we would normally do. That is because this time around, I’m attacking the Creative Characters from a different angle. This time around, and for the next few weeks, I aim to show off some of the different interesting things you can find, once you go beyond the material published by Paizo. So this time around, please welcome the “Third Party Characters”. These will all be level 2 but will be created with a 3rd Party Published Race, and a 3rd Party Published archetype for the character (though still sticking with the official published spells and classes, otherwise it might be too much information at once).

Today we give you a high goblin (from Jon Brazer Enterprises) rogue with the hitman archetype (from Flaming Crab Games). Please welcome Snotgrot, the Goblin with a mission.

Snotgrot CR 1 (XP 400)

Male high goblin rogue 2 (hitman)
N Small humanoid (goblin)
+4; Senses darkvision 60 ft., Perception +2


AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, + 1 size)
hp 16 (8 (class) +1d8+2 (favored class bonus)+2 Constitution)
Fort +1, Ref +7, Will +2


Speed 30 ft.
Melee dogslicer+3 (1d4+1/19-20×2)
Ranged mwk composite (+1) short bow +7 (1d4+1/x3)


Before Combat Snotgrot always attempts to hide, or attack from stealth. He attempts to maximize the use of his sneak attack (using his shortbow, at a 40 foot range) to keep himself safe from harm while attacking others. At the end of the day, Snotgrot isn’t much of a combatant and will generally flee if reduced to less than 5 hit points.


Str 12 (14-2 race), Dex 19 (15+4 race), Con 13, Int 10, Wis 14 (12+2 race), Cha 6 (8-2 race)
Base Atk +1; CMB +1; CMD 15
Feats Armor Proficiency (Light & Medium), Extra Rogue Talent (fast stealth), Weapon Proficiency (dogslicer, hand crossbow, rapier, sap, shortbow, short sword), Simple Weapon Proficiency (all)
Skills Acrobatics +9, Climb +6, Disable Device +9, Knowledge (local) +5, Perception +9, Sleight of Hand +9, Stealth +15, Use Magic Device +3
Languages Common, Draconic, Goblin, Infernal, Terran, Sylvan (from headband)
Gear backpack, bedroll, dogslicer, explorer’s outfits (2x), masterwork composite (+1) shortbow, masterwork studded leather, small tent, trail rations (7 days), Coins 661 gp, 5 sp, (these remaining coins can be spent at the GM or player’s discretion before the start of the game session).



High goblins like Snotgrot receive a +2 racial bonus on all saving throws against fear.

Hide and Seek

Snotgrot gains a +2 racial bonus on Perception and Stealth checks (included above.)

Sneak Attack

If Snotgrot can catch an opponent when he is unable to defend himself effectively from her attack, he can strike a vital spot for extra damage.

Snotgrot’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6. Should Snotgrot score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a Snotgrot can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.He must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. He cannot sneak attack while striking a creature with concealment.

Studied Target (Ex)

Snotgrot has learned to study his targets to learn how to best debilitate his target. This functions as the slayer’s studied target ability and uses Snotgrot’s rogue class levels as his effective slayer level for this ability.

Track (Ex)

Snotgrot adds his level (1) to Survival skill checks made to follow tracks.

Rogue Talents

  • Deadly Range (Ex) Snotgrot increases the range at which he can deal sneak attack damage by 10 feet.
  • Fast Steath (Ex) Snotgrot may move at full speed using the Stealth skill without penalty.


Snotgrot left his tribe under a cloud. That cloud being that he was too “nice” and that he killed the chieftains pet snake in order to make a point about how “killing from far away” was better than killing up close. Since leaving his tribe, Snotgrot has realized that the rest of the world is not just out for itself, but that other creatures on occasion help each other out. He’s not seen much of that kindness himself, but he’s ever hopeful that he can find someone who’ll accept him… and his smell…

About Kim Frandsen

Kim is a freelance writer for various companies (including Publishing, Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Purple Duck Games, Rusted Iron Games and Zenith Games) as well as an editor of the Pathfinder and D&D 5th Edition product lines for Publishing. Hopes to one day rule the world!

View all posts by Kim Frandsen →

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