Xenosite CR 4

This ooze is covered in tiny mouths, its silver surface shifting and shimmering with every tiny movement. Contracting and expanding constantly, it is impossible to guess as it’s true size or thickness.

XP 1,200
CE Small aberration
Init +5; Senses darkvision 60 ft.; Perception  +10


HP 47 (5d8+20)
AC 19, touch 16, flat-footed 14 (+5 Dex, +3 natural, +1 size)

EAC 15; KAC 16
Fort +5; Ref +7; Will +4


Speed 60 ft.
Melee bite +8 (1d6-2)
Offensive Abilities body-stealer
Spell-Like Abilities (CL 5th)

1/dayhold person (DC 16), spider climb
3/daycharm person (DC 14), command (DC 14), lesser confusion (DC 14)
At willdaze (DC 13), message


Str 7; Dex 21; Con 16; Int 11; Wis 10; Cha 17
Base Atk +3; CMB +1; CMD 15
Feats Improved Natural Attack (bite), Toughness, Weapon Finesse (bite)
Skills Intimidate +10, Heal +4, Perception +7, Stealth +12
Languages Aklo, Common, Xenosite
SQ vacuum-creature


Body-Stealer (Ex)

Three times per day, as a swift action, when the xenosite bites a humanoid, it can choose to use the body-stealer ability. This causes no damage, but the humanoid must succeed on a DC 15 Fortitude save. Failure means that the xenosite is absorbed into the body of the creature, and it takes 1d4 points of Constitution damage. Each day following the initial absorption, the humanoid must succeed on a further DC 15 Fortitude save or take another 1d4 points of Constitution damage. Should the humanoid be reduced to 0 Constitution, then their body explodes and 1d6 new xenosites emerge from the corpse. A xenosite can be removed with a DC 25 Medicine check, but a successful attempt to remove it results in the xenosite leaving the body, fully capable of acting and looking for a new host.

While so possessed, the humanoid who has been infected gain a +2 racial bonus to AC, Reflex saves, and Will saves. The save DC for this ability is Constitution-based.

Vacuum-creature (Ex)

A Xenosite does not need to breathe or eat (though it does sleep) and can remain in a vacuum forever, searching for a new host.


Environment any
Organization solitary

The xenosites are a race of parasites that evolved on a dead world or asteroid somewhere in the galaxy. No one really knows for sure, and the xenosites are singularly interested in explaining their actions, though it is clear that they are intelligent. Many suspect that these creatures are yet another type of Shub-niggurath’s dark young, as they are wholly inhuman and only interested in reproducing, often to the point of launching themselves out of airlocks on starships and space stations that they have emptied of life.

When possessing a humanoid with the body-stealer ability the humanoid so affected appears to be covered in a form or living armor, but the xenosite will use its charm person and other abilities to try to persuade the creature that it is, in fact, friendly and only trying to help, reflected in the bonuses that the sufferer gains while under the effects of the xenosite.

About Kim Frandsen

Kim is a freelance writer for various companies (including d20pfsrd.com Publishing, Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Purple Duck Games, Rusted Iron Games and Zenith Games) as well as an editor of the Pathfinder and D&D 5th Edition product lines for d20pfsrd.com Publishing. Hopes to one day rule the world!

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