Void Siren CR 3

This small greenish-black skinned creature, has only a nasal cavity set above a toothy maw, and 3 eyes, 2 set normally and one in its forehead, each pupil in the shape of an infinity symbol.

CE Small monstrous humanoid

XP 800
CE Small monstrous humanoid
Init -1; Senses darkvision 60 ft.; Perception +9


HP 30 (4d10+8)
AC 15, touch 12, flat-footed 14 (+1 Dex, +3 natural, +1 size)
Fort +4; Ref +3; Will +6


Speed 30 ft.
Melee claw +3 (1d4-1)
Ranged siren song +6 ranged touch (see below)
Offensive Abilities siren song
Spell-Like Abilities (CL 3th)

1/daycharm person (DC 15), disguise self
At willdaze (DC 14), fatigue (DC 14)


Str 8; Dex 9; Con 16; Int 13; Wis 14; Cha 19
Base Atk +4; CMB +14; CMD 27
Feats Skill Focus (Bluff), Skill Focus (Disguise)
Skills Bluff +11, Diplomacy +8, Disguise +11, Perception +9, Sense Motive +6
Languages Aklo, Common, Void Siren


Siren Song (Ex)

As a standard action, a void siren can make an attack with its siren song, unleashing a cacophonous noise against a single living creature within 30 feet. If this hit, the creature must succeed on a DC 14 Will save, or be fascinated by the void siren for 1d6 rounds. A successful save means that the creature instead takes 1d6 points of sonic damage. The void siren can choose to forego the fascination effect in favor of the damage if she so wishes. This save DC is Charisma-based.


Environment any
Organization solitary

Void sirens are generally shunned in their natural appearance, as they, to most humanoids, appear to be vile and disgusting creatures with long and sharp teeth and three eyes. However, the void sirens make for excellent spies, due to their ability to charm others, as well as their innate ability to disguise themselves as others.

As such the void sirens left their homeworld (a place they no longer remember where is) and joined the galactic society, hiding under the appearance of other creatures, emerging only with their natural looks in their own secluded communities. Void sirens that do not join up and become spies, often train as actors and even exotic dancers. (Though it is very rare for them to perform in their natural form).

About Kim Frandsen

Kim is a freelance writer for various companies (including d20pfsrd.com Publishing, Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Purple Duck Games, Rusted Iron Games and Zenith Games) as well as an editor of the Pathfinder and D&D 5th Edition product lines for d20pfsrd.com Publishing. Hopes to one day rule the world!

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