Morkginal CR 10

Thick black tentacles reach from the central body or head of this cephalopod. Malevolent red eyes smolder in its face and a headache inducing pressure seems to surround the creature.

XP 9,600
NE Huge aberration (cold)
Init +2; Senses blindsight (life) 120 ft., darkvision 120 ft.; Perception +20


HP 128 (15d8+60)
AC 24, touch 6, flat-footed 24 (-2 Dex, +18 natural, -2 size)


Speed 10 ft., fly 40 ft. (good)
Melee 4 Tentacles +15 (2d6+8)
Ranged eye ray +9 (4d8 fire)
Space 15 ft.; Reach 15 ft.
Special Attacks share pain
Spell-Like Abilities (CL 10th)

1/daymind thrust IV (DC 22), mind probe (DC 22 )
3/daybestow curse (DC 21), synapse overload (DC 22)
At willfear (DC 22), force blast (DC 23), mindlink, sow thought (DC 19)


Str 26; Dex 6; Con 18; Int 26; Wis 21; Cha 16
Base Atk +7; CMB +15; CMD 25
Feats Improved Initiative, Improved Natural Attack (eye ray), Improved Natural Attack (tentacle), Quicken Spell-like Ability (force blast), Wingover
Skills Appraise +23, Bluff +18, Diplomacy +18, Fly +13, Intimidate +18, Knowledge (arcana) +23, Knowledge (engineering) +23, Knowledge (geography), Knowledge (planes), Perception +20, Spellcraft +23, Use Magic Device +18
Languages Aboleth, Abyssal, Aklo, Common, Draconic, Morkignal, Infernal, + 1 of GM’s choice
SQ grab, constrict


Share Pain (Su)

This power creates a psychometabolic connection between the morkignal and an unwilling subject so that some of your wounds are transferred to the subject. You take half damage from all attacks that deal hit point damage to you, and the subject takes the remainder. If your hit points are reduced by a lowered Constitution score, that reduction is not shared with the subject because it is not a form of hit point damage. When this power ends, subsequent damage is no longer divided between the subject and the morkginal, but damage already shared is not reassigned. A successful DC 19 Will save negates the effect. This ability is Intelligence based.

Starflight (Ex)

Morkginals can go survive indefinitely without breathing and can exist in vacuum without suffering the associated environmental effects. Twice per day as a free action, a morkginal can increase its fly speed to 150 ft. with perfect maneuverability, for a number of rounds equal to 1+ its Constitution modifier. While travelling through space at their normal speed, they will be in a state of hibernation, only waking up when something passes within the range of their blindsight.


Environment vacuum
Organization solitary

The morkginals are a race of squid-like beings that inhabit the void between the stars, where they seek out living creatures, that they believe have no business in “their realm”. Morkiganals are fiendishly intelligent and malevolent towards all other creatures, only barely tolerating the presence of another morkignal within the same territory as themselves while breeding (a process best left undescribed as it involves the ritualist eating of hundreds of preserved corpses).

Morkginals survive by eating any living creature they can find, and while they can enter the atmosphere of planets, they strongly prefer not to do so, finding the atmosphere to be distasteful. As such they only do so when they are starving, and would much rather try and break into a space station or spaceship first, making them a great danger to travelers among the stars. Their favorite prey (and ploy) is to find a stranded starship, board it and devour the crew, and then wait in ambush for more to come and rescue them. To this end, morkginals have learned to use technology quite effectively, luring more creatures to their traps by repurposing it.

About Kim Frandsen

Kim is a freelance writer for various companies (including Publishing, Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Purple Duck Games, Rusted Iron Games and Zenith Games) as well as an editor of the Pathfinder and D&D 5th Edition product lines for Publishing. Hopes to one day rule the world!

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