Gulper CR 1

Big yellow eyes, greenish skin and a wide mouth filled with hundreds of teeth take up the face of this fish-like creatures, it’s ears extended out like wide fans from the back of it’s head.

XP 400
N Medium humanoid (aquatic, gulper)
Init +2; Senses blindsight; Perception -1


HP 17 (2d8+8)
AC 12, touch 12, flat-footed 10 (+2 Dex)
Fort +6; Ref +2; Will -1


Speed 30 ft., swim 30 ft.
Melee spear +2 (1d8+1)
Ranged spear +3 (1d8+1)
Offensive Abilities stunning sonar


Str 13; Dex 14; Con 19; Int 10; Wis 9; Cha 10
Base Atk +0; CMB +1; CMD 13
Skills Knowledge (religion) +2, Survival +4
Feats Weapon Focus (spear)
Languages Common, Gulper
SQ amphibious


Stunning Sonar (Ex)

Gulpers can use their echolocation to stun an opponent. As a standard action, once per day, a gulper can send out a stunning sonar pulse. Any living creature within a 30-foot cone must make a DC 14 Fortitude save or be stunned for 1d4 rounds. This save DC is Constitution-based.


Environment any warm aquatic
Organization solitary, pack (2-4) or gathering (10+)

Gulpers evolved on a warm tropical planet that is 95% water, most of it shallow and covered with reefs. Gulpers did not have a frame of reference for their own name, except in their own language, which is impossible to speak for anyone without echolocation, and so they took the nickname given to them by the first humanoids they encountered, who saw them “gulping for air” as they emerged from the waves to greet the strangers on the tiny islands of their home planet.

The planet of the gulpers is lacking in minerals, but it has an incredibly diverse ecosystem, allowing for plentiful harvests of both fish, harvested with native spears, and various types of tasty algae and they trade this with others for the materials they need to create their organic spaceships. Gulpers have become a regular sight in fish markets and food courts, though many find the sight of a gulper selling fish to be disturbing.

Finally the gulpers often show up at show up at various “fantastical conventions” as they appear almost superstitious, often joining religions seemingly at a whim, but generally just having a great interest in what their elders term “the supernatural”.

Racial Traits

Ability Buy Points: +2 Dexterity, +2 Constitution, -2 Wisdom

Size and Type: Gulpers are Medium humanoids with the aquatic and gulper subtypes.

Speed: Gulpers have a base speed of 30 and a swim speed of 30.

Amphibious: A gulper can breathe both air and water.

Stunning Sonar: See special abilities, the DC for the save is 10 + Constitution modifier.

About Kim Frandsen

Kim is a freelance writer for various companies (including Publishing, Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Purple Duck Games, Rusted Iron Games and Zenith Games) as well as an editor of the Pathfinder and D&D 5th Edition product lines for Publishing. Hopes to one day rule the world!

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