Welcome once again to Creative Characters, Starfinder edition. Over the past weeks, we have been cracking down on crime and solving cases with the members of the Particular Crimes Unit, an elite law enforcement group tasked with solving the crimes too technical and too tricky for anyone else. Throughout this series of characters, we have explored the various ways in which a single class (mechanic) and single archetype (steward officer) can be used to create a diverse set of thematically related characters. Each member of the team we’ve met has been competent, capable and effective, perfect pregen characters for a quick Starfinder one-shot. But behind them, one figure has stood. One who has brought them together and forged them into a team greater than the sum of its parts.
I speak of course, of the peerless Captain Wun, leader of the PCU.
DEFENSE SP 70 HP 64 RP 11
EAC 25; KAC 26
Fort +8; Ref +11; Will +7; +2 against disease, mind-affecting effects, poison and sleep unless the effect targets constructs, +2 against all spells and spell-like abilities
DR 5/—; Resistances acid 10, cold 5, fire 5
Speed 30 ft.
Melee advanced sword cane +13 (1d4+6 P, analog, bleed 1d4, operative)
Ranged impulse charge emitter +13 (3d4+10 E, integrated, stun)
Str 12; Dex 18; Con 12; Int 22; Wis 14; Cha 17
Feats Improved Combat Maneuver (disarm, Mobility, Shot on the Run, Spellbane, Weapon Focus (longarms), Versatile Focus
Skills Athletics +14, Computers +22, Culture +19, Diplomacy +16, Engineering +22, Physical Science +19, Piloting +17, Profession (law enforcement) +23, Sense Motive +10
Languages Abyssal, Akitonian, Aklo, Brethedan, Common (signed, spoken and tactile), Eoxian, Infernal, Kasatha, Lashunta, Shirren, Triaxian, Vercite (signed, spoken and tactile), Vesk, Ysoki
Gear advanced sword cane, binder restraints (4), cardiac accelerator augmentation, D-suit III with deflective reinforcement, jetpack and thermal capacitor Mk I, impulse charge emitter with bombarding and spellthrower fusions, personal upgrade Mk I (Charisma), personal upgrade Mk II (Intelligence), ring of resistance Mk II, screamer grenade Mk II, spell gems of knock, overheat and supercharge weapon and 300 credits
Artificial Intelligence (Ex)
An exocortex is installed within Captain Wun’s body, granting the following abilities.
- Combat Tracking – As a move action, Wun can designate two targets to track with the exocortex, allowing Wun to make attacks against that target as if Wun’s base attack bonus were equal to Wun’s mechanic level (a +3 bonus on the noted attack bonuses).
- Memory Module – Once per day as a reaction, Captain Wun can reroll a failed skill check to recall knowledge. This ability cannot be used during combat.
- Wireless Hack – Instead of combat tracking, Wun’s exocortex can access a computer system within 20 feet, using Wun’s Computers skill bonus. Captain Wun can work in concert with the exocortex to reduce the time a task takes to complete.
Captain Wun is famous across the galaxy. It is a DC 10 Culture check to recognize Wun’s name and a DC 20 Culture check for someone to recognize Wun out of context from appearance alone. When looking for a generic type of person, Wun can find someone with a starting attitude of friendly or helpful within 2d4 hours.
Captain Wun counts as both humanoid and construct for effects targeting by creature type (whichever is worse) and does not breathe or suffer the environmental effects of being in a vacuum.
Demand Surrender (Ex)
As a full action, Captain Wun can ready an action to attack a foe if they take any action other than the following: change grips (from two-handed to one-handed), combat banter, drop an item, drop prone, sheathe a weapon, or total defense. As part of the full action, Captain Wun can attempt to demoralize the foe (using Diplomacy) and gains a +1 morale bonus on the attack roll if successful. The readied action is lost if any of Wun’s allies attack the target. However, they may choose to ready an action to attack with the same trigger and also gain the morale bonus to their attack roll if the foe is demoralized.
Diplomatic Training (Ex)
In addition to gaining Diplomacy and Culture as class skills, Wun can use Diplomacy for Intimidate checks to demoralize a creature and Culture for Life Science checks to identify humanoids and monstrous humanoids. When Wun attempts a Diplomacy check to change a creature’s attitude, the target’s attitude only worsens if Wun fails the check by 10 or more.
Expert Rig (Ex)
Captain Wun has a custom rig configured as an augmentation within the brain. This rig counts as any engineering or hacking kit of 6th level or lower as well as a tier 5 computer with the hardened upgrade. It also counts as a Mk I comm unit and audio/video recorder. Whenever Wun successfully uses the rig to hack into a computer, Wun can disable one countermeasure (excluding firewalls).
Flat Affect (Ex)
Mechanic Tricks (Ex)
Overcharge, Technological Innovator (Improved Overcharge and Portable Power)
Miracle Worker (Ex)
Once per day as a move action, Captain Wun can repair damage to a starship or modify a weapon or armor to function more efficiently, restoring Hull points equal to the starship’s base frame HP increment or granting a +2 enhancement bonus to EAC and KAC or attack and damage rolls for one minute.
As a standard action, Captain Wun can cause a short in an electronic device, rendering it non-functional for 1 round. If the device is in someone’s possession, they may attempt a DC 21 Reflex saving throw to negate the effect. Captain Wun can affect androids, drones, robots and creatures with the technological subtype with this ability, which must succeed at a DC 21 Will save or be dazed for 1 round. If the target fails the save by 10 or more, Captain Wun can dictate the creature’s actions for 1 round, though they cannot be self-destructive. Once this ability is used on a creature, it can’t be affected again for 24 hours.
Remote Hack (Ex)
Upgrade Slot (Ex)
Captain Wun has installed an impulse charge emitter within Wun’s racial armor upgrade slot.
Captain Wun lives for the law. Wun is quick to point out that this is not a euphemism. Their android body was constructed specifically for the purpose, Wun was built to be a law enforcement agent as part of a public relations campaign. One that perhaps went too well.
Wun certainly fits the image of a Captain and Steward officer, standing solid and imposing in dress uniform. Each line of his uniform crisp and each button shined. Wun is truly the ideal poster child for the Stewards. This is not sufficient though. Wun is not merely a face, to promote the Stewards, touring planets and speaking to the press. Wun is an officer of the law, it is what Wun was made for.
Thus began Captain Wun’s own crisis of faith. Wun was an android built for a purpose, who wished to carry out that purpose, but those who built Wun only wanted Wun to play act the role for the camera. Within the Stewards, Wun began to agitate, demanding real work, real cases. Thus was founded the PCU, Captain Wun’s pride and purpose.
Wun’s pride and ego are entwined with the PCU. It is Wun’s greatest accomplishment and legacy and those Wun has chosen possess the Captain’s full confidence and trust. They are Captain Wun’s closest and dearest companions. Even if they don’t laugh at Wun’s hilarious Wun/one joke. The Captain has explained it to them several times, but they never laugh.
That’s all for this week folks. With the addition of Captain Wun, GMs looking for a quick Starfinder game have several pregen characters and some ready-made NPCs. Throw in a grisly murder and you’ve got a case for your players to solve. We have one more piece to add to the PCU before we’re finished though, see you next week.