Creative Characters (Starfinder): Oemoe-es Rann, Lashunta Rookie

Welcome back to Creative Characters, Starfinder edition. We continue with our current crop of recruits to the career of law enforcement, the Particular Crimes Unit. They are an elite squad tackling cases bizarre and baffling. They can be used as allied or opposing NPCs, depending on what side of the law your players are on, or even as pre-generated characters for your own mystery-solving police procedural.

All members of the PCU use both mechanic levels and the steward officer archetype within their builds to highlight their technical know-how and law enforcement training and show off the sheer variety of concepts that can be built, even within the one class. Thus far, our two officers of the PCU have been mechanics through and through. But this week we start to look at multiclassing.

Last week saw the ‘Sarge,’ Triln Vantanos, the staunch and stalwart right hand of the PCU and shield to the innocent.

But without any more fanfare and flashing lights, let’s meet the rookie of the PCU, Oemoe-es Rann.

Oemoe-es Rann

Lashunta (korasha) mechanic 4/soldier (steward officer) 3 (spacefarer)
LG Medium humanoid (lashunta)
Init +6; Perception +1

DEFENSE SP 52 HP 49 RP 7

EAC 22; KAC 23
Fort +8; Ref +9; Will +3; (+2 vs blind and deafen effects)

OFFENSE

Speed 50 ft.
Melee standard taclash +9 (1d4+10 S plus dazzle, analog, blind, bright, deafen, disarm, nonlethal, reach, trip) or thunderstrike pulse gauntlet +9 (1d6+10 B & So plus dazzle, blind, bright, deafen, knockdown)
Ranged static arc pistol +10 (1d6+3 E plus dazzle, arc 2, blind, bright, dazzle, stun)
Spell-like Abilities (CL 7th)

1/daydetect thoughts (DC 13)
At willdaze (DC 12), psychokinetic hand

STATISTICS

Str 16; Dex 18; Con 13; Int 14; Wis 8; Cha 14
Feats Adaptive Fighting (Amplified Glitch, Improved Combat Maneuver (disarm), Improved Combat Maneuver (grapple)), Coordinated Shot, Fleet, Nimble Moves
Skills Acrobatics +16, Athletics +13, Computers +13, Diplomacy +12, Engineering +9, Intimidate +8, Physical Science +7, Piloting +16
Languages Common, Kasatha, Lashunta, Shirren; limited telepathy 30 ft.
Gear bandolier with Mk I flash grenades (2), Mk II frag grenades (2), Mk I incendiary grenades (2), Mk I screamer grenades (2) and Mk I stickybomb grenades (2), binder restraints (2), detonator, D-suit II with flashblinders Mk I, manacles, personal upgrade Mk I (Strength), standard taclash with illuminating fusion, serum of enhancement (diplomat), serum of healing Mk II (1), speed suspension (minimal) augmentation, static arc pistol with called and secured weapon fusions, 35 credits

SPECIAL ABILITIES

Artificial Intelligence (Ex)

Oemoe-es has tinkered together an imposing combat drone to provide fire support. He has named it Blorp. See below for the drone’s statistics.

Custom Rig

Oemoe-es has a custom rig built into one of his armor’s upgrade slots. This rig counts as a Mk I comm unit and Oemoe-es is always treated as having the appropriate tool for Computers and Engineering checks while using this. His rig also allows him to communicate and control Blorp to a range of 2,500 feet.

Diplomatic Training (Ex)

In addition to gaining Diplomacy and Culture as class skills, Oemoe-es can use Diplomacy for Intimidate checks to demoralize a creature and Culture for Life Science checks to identify humanoids and monstrous humanoids. When Oemoe-es attempts a Diplomacy check to change a creature’s attitude, the target’s attitude only worsens if he fails the check by 10 or more.

Eager Dabbler (Ex)

Oemoe-es gains a +2 bonus on skill checks if he doesn’t have any ranks in that skill.

Gear Boost (Ex)

Oemoe-es has the Blazing Strike gear boost. Any creature within 30 feet of Oemoe-es that he hits with a weapon with the bright property is dazzled for one round. This is already noted within his stat block.

Primary Fighting Style (Ex)

Oemoe-es uses the Shock and Awe fighting style which grants the following ability.

  • Loud and Proud (Ex) – Oemoe-es gains a +2 bonus on saving throws against effects that would blind or deafen him. In addition, any weapon which uses ammunition or has the powered quality also gains the bright weapon property. Any weapon with the bright property gains the blind and deafen critical hit effects in addition to any critical hit effects they may have, though only one critical hit effect may be applied. These attributes are already noted within the stat block.

Mechanic Tricks (Ex)

Overclocking, Recalibrate Engine

Overload (Ex)

As a standard action, Oemoe-es can cause a short in an electronic device, rendering it non-functional for 1 round. If the device is in someone’s possession, they may attempt a DC 14 Reflex saving throw to negate the effect.

Combat Drone (Blorp)

N Medium construct (technological)
Init —; Perception +0 (when directly controlled)

DEFENSE 40 HP

EAC 14; KAC 17
Fort +3; Ref +4; Will +3; (+4 bonus against attempts to take control of drone or dictate its actions)
DR 1/—

OFFENSE

Speed 30 ft.
Ranged red star starheart cannon +4 (1d6+4 E & F, blind, bright, explode 5 ft., unwieldy) or merc NIL grenade launcher* +4 (by grenade, analog)

STATISTICS

Str 15; Dex 13; Con —; Int 6; Wis 10; Cha 6
Feats Heavy Weapon Proficiency, Iron Will, Longarm Proficiency, Weapon Specialization (heavy weapons)
Skills Athletics +9
Other Abilities hardened AI, limited AI, master control, reductive plating, weapon mount (2)
*Oemoe-es can swap out whether the plasma cannon or grenade launcher are mounted with 1 hour of work.

ABOUT

Law enforcement is not simply about catching criminals and shooting bad guys. It is about engaging with and building relationships within the community, that everyone can feel safer and more crime can be prevented. Patrolling the space station in his uniform and with his drone Blorp, painted in bright and friendly colors, Oemoe-es, Moe for short, is a natural.

Recruited into the PCU by Captain Wun a year ago, Moe is cheerful and enthusiastic, ready to dive headlong into any task. Though of course, this can sometimes lead to Moe getting in over his head, as the Sarge will attest while showing off the latest scars she has accrued pulling young Moe out of trouble.

Personable and friendly, Oemoe-es gets along well with most of the other members of the PCU and indeed, the rest of the force. There is always an exception, however. Moe can’t help but feel an irrational surge of jealousy regarding undercover Detective Yurull, the recent transfer to the PCU. Whether this jealousy is stoked by rivalries between the two lashunta subraces, Moe’s continued rookie status (despite joining the PCU 6 months before Yurull) or simple personality differences, all Moe knows is that the two simply don’t mesh.

On a case, Moe uses his physical prowess and adaptability to chase down and restrain fleeing suspects, modding his weapons to overwhelm the senses. While adept at talking to victims and taking witness statements, Moe has a harder time detecting deceit. He is also the PCU’s de facto pilot and likes to go fast.

Next week, we’ll meet Yurull Samat, the PCU’s undercover specialist.



Submit a Comment