Welcome back to Creative Characters. This time around we’ve got something special theme-wise. Double, double toil and trouble; fire burn and cauldron bubble…..that’s right, witches. In this case, all of our characters will be members of a coven, either full or multiclass witches, displaying the wide variety of possible builds.
For the sake of reference, and consistency, all characters here are created with the Elite stat array (15, 14, 13, 12, 10, 8) and all hit points are rolled as averages. They are also written so that they can be used as either NPCs or PCs.
Without further ado, the irresistible seductress, Ylara.
Ylara CR 4
3rd—detect desires (DC 17), reckless infatuation (DC 19)
2nd—calm emotions (DC 17) unnatural lust (DC 20), mirror image
1st—charm person (DC 19), command (DC 16), lock gaze (DC 16), mage armor (DC 15)
0 (at will)—daze (DC 14), detect magic, message, touch of fatigue (DC14)
During Combat Not one who prefers conflict if avoidable, Ylara is nonetheless aware of how useful her particular talents can be in a fight. Tending to remain near one of the others in her coven, or even better…..behind them, she uses her abilities to distract, befuddle or otherwise cloud the minds of enemies, leaving them vulnerable to her sisters, more directly dangerous skills and spells. If pushed, she pushes back, often leading to her opponents willingly thrusting themselves into dangerous situations, or going to great lengths to protect her from harm.
Str 10, Dex 13, Con 13, Int 8, Wis 14, Cha 18
Base Atk +2 ; CMB +2 ; CMD 13
Feats Accursed Blood, Accursed Heritage, Seduction, Simple Weapon Proficiency
Skills Bluff + 14, Spellcraft (Int) +9 *+2 racial bonus on Bluff checks against creatures that are sexually attracted to her.
SQ patron spells, witch’s familiar(fox)
Magical Gear Headband of alluring charisma +2, ioun ring, ioun stone pink and green sphere (cracked), potion of cure moderate wounds, Non-magical Gear backpack, a bedroll, a belt pouch, dagger, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. Coins 467 gp, 7 sp (these remaining coins can be spent at the GM or player’s discretion before the start of the game session).
Ylara’s charm hex is more powerful than that of most witches. The save DC of this hex is increased by 1. If the target is (or could be) sexually attracted to her, the save DC is instead increased by 2. If she and the target have had willing sexual relations in the past 24 hours, the save DC is instead increased by 3.
Object of Desire
Ylara’s power comes from her allure. She uses her Charisma rather than her Intelligence score for the purpose of all class features and effects related to her witch class, such as bonus spells per day, the maximum spell level she can cast, and save DCs of her spells and hexes.
Though born on the same day, Ylara comes across as the youngest of the three sisters that make up the heart of the coven and is accordingly treated as such. Absolutely stunning in her ravishing beauty, the young changeling is a contradiction, innocent to the point of almost simple-mindedness, yet easily demonstrating every bit of her green hag heritage in her ability to entice and manipulate those around her with minimal effort. In fact, it is largely her penchant for seduction that led to the sisters being run out of their home, having enjoyed the company of one too many married villagers.
Though her actions could be considered selfish, Ylara is almost completely without intentional malice. Her loyalty to her sisters, and the others of the coven, without question. Driven by impulse and urge, she is usually in the company of one of her “older” sisters, as much for her sake as that of anyone that should happen to catch her interest.