Saturday Potpourri – The Farmer (Brawler Archetype)

The Farmer

Life on the farm is hard work. The farmer’s child grows up “country strong,” with calloused hands and stout backs straining at the plow. The bravest among them, driven by curiosity, boredom and wonder, or maybe just greed, will seek their fortune beyond the farm, and take up the sword. Perhaps the shovel would do just as well.

The farmer is an archetype of the brawler class.

Weapon Proficiencies

The farmer adds the weapons associated with his signature implements class ability.

This ability alters weapon proficiencies.

Roughspun Warrior

So long as the farmer does not wear armor he gains the benefit of the Toughness feat. This does not count as, nor stack with the Toughness feat.

Signature Implements

At 1st level, the farmer discovers the martial qualities of farm tools, and learns to use them as weapons. The farm implements and their associated weapons are listed below. Each implement is considered an improvised weapon that does an amount of damage one dice shift less than their associated weapon (eg. if the weapon normally does 1d6, then the associated implement does 1d4). Aside from the difference in damage, the tools have the same stats as the weapons with which they are associated. He may select one or more of these tools as his signature implement by selecting the weapon focus feat for the weapon associated with the implement. The damage he inflicts with his signature implement is the same as the brawler’s unarmed strike. The farmer can decide to use the weapon’s base damage instead of the signature implement’s damage—this must be declared before the attack roll is made.

Farm implements and their associated weapons (others may be added at the GM’s discretion):

This ability replaces unarmed strikes

Brawler’s Flurry (Ex)

The farmer may use his signature implement as part or all of his brawler’s flurry attack. When he does, it deals damage as per the brawler’s unarmed strike for his level.

Second Wind

At 5th level, once per day, the farmer can stave off fatigue by tapping into his reserves of energy. As a standard action, the farmer frees himself from the fatigued condition. Additionally, the farmer can use second wind to improve his condition from exhausted to fatigued. The farmer gains an additional use per day of second wind at 9th level.

At 12th level, the farmer gains a +2 bonus to saves to resist fatigue, exhaustion and sleep effects, from both natural and magical sources. This bonus increases to +4 at 17th level.

This ability replaces brawler’s strike.

Peasant Stock

At 5th level, the farmer’s hardy heritage girds him against harsh conditions and endless hours of toil. He gains Endurance as a bonus feat.

This ability replaces close weapon mastery.



About mmiller

Mike Miller first discovered RPG’s in the days of TSR. The mention of a beholder or mind flayer still twists his guts with nervous dread, though now with a tinge of nostalgia. He had no publishing experience prior to writing for the OGN, (unless you consider one year as editor of a University Historical Review), but has long enjoyed creating histories and legends for his homebrewed worlds.

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