Saturday Potpourri: Nymph (Sorcerer Bloodline)

Nymph (Sorcerer Bloodline)

In ancient times, your ancestor gained the favor of a nymph. They say her blood runs through your veins. Your beguiling smile and easy charm give credence to the claim.  

Class Skills: Knowledge (nature).

Bonus Spells: entangle (3rd), tree shape (5th), suggestion (7th), grove of respite (9th), tree stride (11th), cloak of dreams (13th), insanity (15th), irresistible dance (17th), dominate monster (19th).

Bonus Feats: Agile Maneuvers, Combat Casting, Dodge, Improved Initiative, Mobility, Quicken Spell, Skill Focus (Knowledge [nature]), Weapon Finesse.

Bloodline Arcana: Whenever you cast an enchantment spell, increase the spell’s DC by +1.

Bloodline Powers: Your nymph heritage enhances the power of your charisma. Your prowess as an enchanter owes much to this.

Fey Fascination (Su)

At 1st level, as a standard action, you can force one target within 30 feet to make a Will save (DC = 10 + 1/2 your sorcerer level + your Charisma modifier) or be fascinated for 1 round for every 2 sorcerer levels you possess (minimum 1). This is a mind-affecting, illusion (pattern) effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Unearthly Grace (Su)

At 3rd level, you may, as a swift action add your charisma modifier to your AC. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Saving Grace (Su)

At 9th level, as an immediate action before attempting a saving throw, you can add your Charisma modifier to the result of the save. You must choose to do this before the roll is made. You can use this ability a number of times per day equal to your Charisma modifier.

Primal Charm (Su)

At 15th level, your enchantment spells may affect mindless and undead creatures. As a free action prior to casting an enchantment spell, you can decide to have the spell affect oozes and vermin, undead creatures (even mindless undead), and plant creatures (even mindless plant creatures) as if they weren’t immune to mind-affecting effects.  You may use primal charm a number of times per day equal to 3 + your Charisma modifier. A spell empowered with primal charm affects mindless creature only.

Perfect Charm (Su)

At 20th level, you may apply primal charm to any enchantment spell at will.  Additionally, whenever you cast an enchantment spell, you may reroll the caster level check made to overcome spell resistance. You must decide to use this ability before the results are revealed by the GM. You must take the second result, even if it is worse. You can use this ability at will.



About mmiller

Mike Miller first discovered RPG’s in the days of TSR. The mention of a beholder or mind flayer still twists his guts with nervous dread, though now with a tinge of nostalgia. He had no publishing experience prior to writing for the OGN, but has long enjoyed creating histories and legends for his homebrewed worlds.

View all posts by mmiller →

Submit a Comment