Welcome back to Creative Characters where we explore the wide variety of interesting character builds possible. As with the original run, these characters are NOT supposed to be optimized, but they ARE supposed to be INTERESTING. For the sake of reference, and consistency, all characters here are created with the Elite stat array (15, 14, 13, 12, 10, 8) and all hit points are rolled as averages (and rounded down). They are also written so that they can be used as either NPCs or PCs as the reader chooses, and are written with all special abilities typed out, so as to ensure a minimum amount of book-flipping throughout your game.
This is a recurring series, and you should be seeing installments of it each week. If you have a theme or idea you’d find particularly interesting to see, feel free to comment.
This series will include a focus on showcasing the wealth of great Third Party (3pp) material available in EVERY entry. The first set will all be level 5 but will be created with a 3rd Party Published Race, 3rd Party Publisher class archetype, or interesting 3rd Party Publisher gear or spells, and all run with a common theme. So without further ado, I present our second member of “The Neutralizers”, Divya the Mageslayer.
The character presented below is constructed using the awesome mageslayer rogue archetype by Drop Dead Studios.
Divya the Mageslayer CR 4
AC 20, touch 15, flat-footed 16 (+5 mistmail armor, +1 deflection, +4 Dex)
hp 29 (24 class (5d8) +5 (favored class bonus) + Constitution)
Fort +2, Ref +9, Will +1
Defensive Abilities evasion, Resist electricity 5
Before Combat If combat seems inevitable, Divya will ready a ranged attack targeting the first person to make any sort of overt spellcasting gesture or verbalize anything questionable.
During Combat Divya opens combat by targeting anyone identified as a spellcaster, her swiftness and precision usually giving her the opportunity to pull off a ranged sneak attack. Her magebane attack ability often enables her to eliminate a caster as an immediate threat. Once engaged in melee, she tends to stay near her companions, fighting in tandem to provide support and take advantage of the opportunity to flank her opponents.
Str 10, Dex 18 (+4), Con 11, Int 14 (+2), Wis 8 (-1), Cha 12 (+1)
Base Atk +3; CMB +3; CMD 17
Feats Armor Proficiency Light, Cloud Gazer, Improved Initiative, Simple Weapon Proficiency, Weapon Finesse, Weapon Proficiency (hand crossbow , rapier, sap, shortbow, short sword)
Skills Acrobatics +12 , Stealth +12
Languages Common, Auran
Magical Gear cloak of resistance +1, mistmail, +1 rapier, ring of protection (+1), Non-magical Gear backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, masterwork manacles, mwk hand crossbow, 50 bolts, masterwork sap, a mess kit, a mirror, pitons (10), rope, soap, masterwork thieves’ tools, torches (10), trail rations (5 days), and a waterskin. Coins 1825 gp, 6 sp, (these remaining coins can be spent at the GM or player’s discretion before the start of the game session).
Breezes seem to follow most sylphs wherever they go, but some sylphs are better able to control these winds than others. A sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. The sylph can calm or renew these winds as a swift action. Once per day, the sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph’s AC for 24 hours. This is a supernatural ability. This racial trait replaces air affinity.
Got your Back (Ex)
Once per round as an immediate action, Divya may expend an attack of opportunity to attempt an aid another check to improve an ally’s attack. She and her ally must both be flanking the same opponent. This counts as an attack of opportunity.
Magebane Attack (Ex)
Through a combination of pain and distraction, Divya can make it hard for spellcasters she hits to use their magic. For one round after she deals sneak attack damage to an enemy, that enemy must make a concentration check or lose any spell or spell-like ability it attempts to cast. The DC of the concentration check is equal to 10 + the spell’s level + twice the number of her sneak attack dice.
Spell-Like Ability (Sp)
If Divya can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. Divya’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when she flanks her target. This extra damage is 3d6. Should she score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), she can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. Divya must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Divya cannot sneak attack while striking a creature with concealment.
Superior senses (Ex)
Divya has a mastery over her senses, and can detect presences by smell and sound as well as she can with sight. She gains a +10 to her Perception rolls to locate creatures who benefit from invisibility.
Divya adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (+2), and can use Disable Device to disarm magic traps.
Born to a poor barmaid mother, the result of some passing adventurer’s charm, Divya grew up in the slums of the city fighting and scratching for everything she ever had. After losing her mother at age 14, the young girl realized that safety only came with power and authority. Lying about her age, and charming the hell out of the recruiter, she managed to sign up for the city watch, changing her fate in that single moment.
With her slight stature and poor background, she often found herself a target for some of the more mean-spirited recruits, especially the elitist spellcasters. Determined not to be an easy victim, she paid back every dirty little trick in spades, in the process becoming quite the student of spellcasters’ weaknesses.
The knowledge gained in those early few years, was something she carried into the field, becoming somewhat of a specialist at taking down rogue mages. A fact that did not escape Merrick’s attention when he decided to assemble an elite team to deal with such threats.