Saturday Potpourri: Eldritch Inheritance: Fey-Touched

Fey-touched Warrior (Fighter Archetype)

A child of the fey-touched eldritch inheritance has a knack for using magical devices and gain the ability to read magic and resist certain spells more effectively than others.  Additionally, they are able to attune to a magical item.

Class Skills

The fey-touched warrior receives Spellcraft and Use Magic Device as class skills, but doesn’t receive Knowledge (dungeoneering) as a class skill.

This ability alters the fighter’s class skills.

Skill Focus: Use Magic Device

At 1st level, the fey-touched warrior receives Skill Focus (Use Magic Device) as a bonus feat.

This ability replaces the fighter’s 1st level bonus feat.

Fey Magic

At 2nd level, the fey-touched warrior gains read magic as a spell-like ability 1/day. The DC for the spell-like ability is equal to 10 + the spell’s level + the fey-touched warrior’s Charisma modifier.

At 6th level, the fey-touched warrior gains a +2 saving throw bonus against enchantment spells and effects.

At 10th level, the fey-touched warrior may cast read magic 3 times per day.

At 14th level, the fey-touched warrior gains a +2 saving throw bonus against illusion spells and effects.

At 18th level, the fey-touched warrior can cast read magic 5 times per day.

This ability replaces all instances of bravery.

Intuitive Activator

At 3rd level, as a swift action, the fey-touched warrior can heighten his focus when attempting to use a magic device, gaining a +5 bonus on Use Magic Device skill checks.  He may do this a number of times per day equal to his Charisma modifier.

This ability replaces armor training I.

Item Attunement

At 7th level, a fey-touched warrior can spend 1 hour practicing with a magic device to designate it as his signature device. He can draw that device as a free action and can activate it without having to succeed at a Use Magic Device check. He can change his signature device once per day.

This ability replaces armor training II.

Master Activator

At 11th level, a fey-touched warrior has a chance to enhance the power of a magic device.   If he exceeds the Use Magic Device DC to activate a spell completion or spell trigger item by 5 or more, he can increase the item’s caster level by 1 for determining the spell’s effect.

This ability replaces armor training III.

Item Attunement II

At 11th level, a fey-touched warrior gains a second signature device.

This ability replaces armor training IV.



About mmiller

Mike Miller first discovered RPG’s in the days of TSR. The mention of a beholder or mind flayer still twists his guts with nervous dread, though now with a tinge of nostalgia. He had no publishing experience prior to writing for the OGN, but has long enjoyed creating histories and legends for his homebrewed worlds.

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