Saturday Potpourri: The Hallower (Sorcerer Bloodline)

Hallower Bloodline

Your family has a history of battling the undead. While many of your relatives were accomplished clerics, your calling took on a different form.  Your powers developed beyond the providence of the gods, but you are no less zealous in your mission to purge the undead from the world.

Class Skill: Knowledge (religion)

Bonus Spells: carrion compass (3rd), angelic aspect, lesser (5th), magic circle against evil (7th), remove curse (9th), hallow (11th), undeath ward (13th), banishment (15th), angelic aspect, greater (17th), gate (19th).

Bonus Feats: Combat Casting, Dodge, Empower Spell, Extend Spell, Iron Will, Skill Focus (Knowledge [religion]), Spell Focus, Toughness.

Bloodline Arcana: Whenever you cast a spell that targets an undead creature or creatures, cast as though your caster level were 1 higher.  

Bloodline Powers:  The undead have weaknesses, and your family has uncovered many of them. You learn to exploit them in your own way.  

Cleansing Fire (Sp): Starting at 1st level, you can unleash a ray of divine fire as a standard action, targeting any undead within 30 feet as a ranged touch attack. The ray deals 1d6 +1 points of damage for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity.  The ray has no effect on creatures that are not undead. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Holy Shield (Sp):  At 3rd level, you gain resistance to undead magics. You gain a +2 morale bonus on saving throws against spells and effects created by undead creatures. At 9th level, this bonus increases to +4.

Turn Undead (Su): At 9th level, you can channel energy twice per day as a cleric of half your level. Also, you receive Turn Undead as a bonus feat.  However, your channel energy ability only affects undead. You may not use channel energy to heal, and your channel ability has no effect on any creature that is not undead.

Incinerate Undead (Su):  At 15th level, you can channel energy four times per day.  Your channel energy is infused with a holy flame that burns the undead.  You receive Blazing Channel as a bonus feat.

Sanctified (Su): At 20th level, your power over the undead is worthy of your ancestors.  You are immune to critical hits from undead enemies. You automatically confirm critical hits made against the undead.  Your morale bonus against spells and effects created by undead creatures increases to +8, and you are immune to fear effects created by undead creatures.  Also, you may now turn undead as a cleric at your sorcerer level.

 



About mmiller

Mike Miller first discovered RPG’s in the days of TSR. The mention of a beholder or mind flayer still twists his guts with nervous dread, though now with a tinge of nostalgia. He had no publishing experience prior to writing for the OGN, but has long enjoyed creating histories and legends for his homebrewed worlds.

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