Saturday Potpourri: The Godly Warrior: Three New Warpriest Archetypes

Warpriest Archetypes

The warpriest is a godly warrior. He clings tightly to his clerical heritage while seeking strength from his natural gifts.

The Sylvan Priest

For the sylvan priest, nature is his temple.

Favored Enemy (Ex)

At 1st level, the sylvan priest gains the ranger’s favored enemy class feature, except that the sylvan priest may not select a favored enemy that is of a type under his diety’s domain. For example, if the diety’s domains are Animal, Community, Good, Law and Plant, then the sylvan priest could not select plant, outsider (good) or animal as his favored enemy.

This ability replaces blessings.

Combat Style Feat (Ex)

At 3rd level, the sylvan priest must select one combat style to pursue. He selects the style from the ranger’s combat style list. The sylvan priest’s combat expertise manifests in the form of bonus feats at 3rd, 8th, 13th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.

This ability replaces war priest’s bonus feats gained at 3rd, 9th, 12th and 18th levels.

Hunter’s Bond (Ex)

At 4th level, the sylvan priest gains the ranger’s hunter’s bond class feature.

This ability replaces channel energy.

The Divine Servant

The divine servant is sworn to one god. He gains the benefit of a single domain.

Domains

The divine servant selects one domain. Domain powers are granted as written. A divine servant gains one domain spell slot for each level of war priest spell he can cast. Domain spells above 6th level are not gained by the divine servant.

This ability replaces blessings and channel energy.

The Zealot

The zealot is dedicated to purging undead from the land.

Alignment

The zealot must be of good alignment

Blessings (Su)

At 1st level, a zealot must select Good as one of his blessings.

This ability alters blessings

Consecrating Fervor (Su)

At 2nd level, when using fervor, the zealot sacrifices some of the healing potency of his fervor in order to gain greater power against the undead. When healing with fervor, the zealot rolls 1d4 for every 3 warpriest levels he possesses above 2nd instead of 1d6. When attacking undead with fervor, the zealot rolls 1d8 instead of 1d6.

This ability alters fervor.

Consecrating Channel (Su)

When channeling to damage undead creatures, the zealot expends only one use of his fervor ability. Conversely, when channeling to heal the living, the zealot expends three uses of his fervor ability.

This ability alters channel energy

Turn Undead (Su)

At 6th level, the zealot gains Turn Undead as a bonus feat. The zealot can perform turn undead by expending one use of his fervor ability.

This ability replaces war priest’s bonus feat gained at 6th level.

Sacred Armor (Su)

When using sacred armor, the zealot may use the enhancement bonus to create a 10-foot aura of life around him that weakens undead creatures. For every +1 bonus used, undead within 10 feet of the zealot suffer a -1 penalty on Will saves made to resist positive energy and a -1 penalty to AC.

This ability alters sacred armor.



About mmiller

Mike Miller first discovered RPG’s in the days of TSR. The mention of a beholder or mind flayer still twists his guts with nervous dread, though now with a tinge of nostalgia. He had no publishing experience prior to writing for the OGN, but has long enjoyed creating histories and legends for his homebrewed worlds.

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