Starbound Petitioner CR 6

Welcome to Monster Monday! Not every story has a happy ending, and every wish has its price. This the Wishtouched learn as they are harvested and transformed into Starbound Petitioners.

Starbound Petitioner CR 6

The ghostly warrior finally seems at peace colors trailing behind him like a shooting star.

XP 2,400
CE Medium undead (incorporeal)
Init +8; Senses darkvision 60 ft.; Perception +12
Aura comet’s nimbus  (20 ft., DC 18)

DEFENSE

AC 17, touch 17, flat-footed 13 (+3 deflection, +4 Dex)
hp 63 (8d8+24);
Fort +5, Ref +6, Will +7
Immune incorporeal, undead
Weaknesses fire

OFFENSE

Speed 30 ft., fly 50 ft. (perfect), lesser starflight
Melee incorporeal touch +10 (1d6 negative energy  plus 1 wisdom damage)
Space 5 ft.; Reach 5 ft.
Special Attacks comet’s nimbus, lagrange sign
Spell-Like Abilities (CL 8th; concentration +11)

At will—voidflight (dismissable at will)
3/day—gravity bolt, suggestion (DC 17), silence (DC 16)

STATISTICS

Str –, Dex 18, Con –, Int 13, Wis 12, Cha 17
Base Atk +6; CMB +10; CMD 20
Feats Ability Focus (comet’s nimbus), Improved Initiative, Skill Focus (Diplomacy), Spell Focus (enchantment)
Skills Diplomacy +15, Fly +24, Perception +12, Perform (Dance) +11, Stealth +15
Languages Common (listen only), Lagrange Sign
SQ lagrange sign

SPECIAL ABILITIES

Comet’s Nimbus (Sp)

A starbound petitioner is constantly surrounded by shimmering lights and colors, looking quite similar to a comet’s trail as it moves through the night sky. This functions like rainbow pattern in a 20-foot aura around the starbound petitioner. Unlike rainbow pattern, the aura is always centered around the starbound petitioner and moves as the petitioner moves.

Lagrange Sign (Su)

The starbound petitioner is mute but is able to effectively communicate with a special easy to understand sign language. Those who are not fluent in lagrange sign can understand it with a DC 10 Linguistics check, or a DC 15 Sense Motive check. Each time a creature successfully understands lagrange sign they must make a will save DC 17, or permanently gain it as a known language.

Every year that a creature knows lagrange sign, they must make a will save DC 17, or permanently be incapable of speaking one of their other known languages. Once a creature is unable to speak in any language they become permanently mute, any spells that normally have verbal components now have emotional components instead.

Before a creature becomes permanently mute, lagrange sign can be cured with remove curse. Cured creatures can regain the ability to speak at the rate of one language a week. Creatures that become permanently mute can only be cured with limited wish, wish, or miracle.

Any creature that gains lagrange sign can potentially spread the language to others, the saving throw to resist learning lagrange sign is 1/2 HD + Cha modifier.

Lagrange Sign is a mind-affecting, language-based curse.

ECOLOGY

Environment In the comet’s wake
Organization solitary, or band of childhood friends (3-5)
Treasure none

When you wish upon the right comet your wish will be granted. But nothing in life is free. In binding yourself to the shooting star, a silent oath is sworn that when the star returns you will go with it. Some comets only return once a century, but others are far more frequent than that, regularly harvesting the young wishers and sending their spirits on a journey to the far side of the solar system.

When the comet returns and is once again visible in the night sky, those who last wished upon it are quickly killed, either through an apparent accident or dying in their sleep. They are then transformed into starbound petitioners, beautiful specters who dance through the night sky, eventually joining and brightening the comet’s wake.

Before joining with the comet that damned them, the petitioners first visit their friends, family and loved ones, silently asking them to come with them, and even giving those who are compelled to follow the ability to fly and join them in their celestial dance. Once a host of followers are gathered, the petitioners return to the comet and the void of space… promptly killing all who came after them for the blessings of the petitioners give no protections from the void of space, nor any ability to breath. The bodies of the dead burn up on re-entry but seem to make the passing comet just that much brighter.

The starbound petitioners beckon with a strange language known as Lagrange Sign, a series of hand and mouth gestures that is surprisingly easy to understand, even to the point where those who try and communicate in it have difficulty getting the sign out of their own heads, as it slowly takes over and replaces their ability to speak all other languages.



About Kevin Bryan

Kevin Bryan is a new monster writer for the Open Gaming Network, and is looking forward to bringing all sorts of strange and bizarre creatures to life.

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