Stellar Envoy, Asterial CR 8

Welcome to Monster Monday! This week we present the asterial, the weakest of messengers from the stars themselves.

This blazing mass is almost too bright to look at directly, with shapes shifting across its burning form, at times suggesting the silhouette of a bipedal creature with a large mane or crown upon its head.

Stellar Envoy, Asterial CR 8

XP 4,800
LN Medium outsider (elemental, fire)
Init +8; Senses darkvision 60 ft.; Perception +##
Aura true sunlight (60 ft), low radiation (30 ft., Fort DC 15, 1 Con drain, 1 Str drain)

DEFENSE

AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
hp 87 (7d10+35)
Fort +7, Ref +8, Will +7
Defensive Abilities elemental traits; Immune fire
Weaknesses vulnerability to cold

OFFENSE

Speed fly 30 ft. (perfect), starflight
Melee plasma touch +12/+8 touch (2d6+2 fire)
Space 5 ft.; Reach 5 ft.
Special Attacks true sunlight (60 ft), low radiation (30 ft., Fort DC 13, 1 Con drain, 1 Str drain)
Spell-Like Abilities (CL 7th; concentration +11)

At willsearing light (3d8), sun’s disdain (DC 16)
3/dayburst of radiance (DC 16), enthrall (DC 16), wandering star motes (DC 18)
1/dayflame strike (7d6, DC 18), fire shield (1d6+7)

STATISTICS

Str 14, Dex 18, Con 20, Int 13, Wis 12, Cha 19
Base Atk +8; CMB +10; CMD 24
Feats Ability Focus (low radiation), Improved Initiative, Persuasive, Weapon Finesse
Skills Diplomacy +16, Intimidate +16, Knowledge (dungeoneering) +11; Knowledge (geography) +11, Knowledge (planes) +11, Perception +11, Sense Motive +11
Languages ignan, truespeech
SQ truespeech

SPECIAL ABILITIES

Low Radiation (Ex)

The asterial emits low radiation within 30 ft. at all times. Low radiation counts as a poison that can be resisted with a DC 15 Fortitude save. Low radiation deals 1 point of Constitution drain as a primary effect. An additional saving through must be made against the Constitution drain each round a creature is exposed to it.

Low radiation deals 1 point of Strength drain as a secondary effect at a rate of 1/day. The secondary effect is only ended after two consecutive saves. Should a character reach Strength 0 from the secondary effect they start to take Constitution drain instead.

Truespeech (Su)

The asterial can speak with any creature that uses a language as if using the tongues spell (CL 7). This ability is always active.

True Sunlight (Ex)

The asterial constantly sheds light as the daylight spell except that the light cast is actual sunlight and has full effect on creatures damaged, destroyed or hindered by sunlight. If suppressed by darkness or a similar spell or ability the light reignites in 1d4 rounds.

ECOLOGY

Environment any
Organization solitary or chorus (12)
Treasure standard

The Stellar Envoys are the messengers of the stars themselves, massive intelligent beings that the envoys claim are the original divinities of the universe itself. Arrogant almost to a fault the envoys deliver the demands and enforce the will of the stars, seeking to bring natural and heliocentric order to the universe.

These claims have their faults, however, despite being the representatives of ancient entities, the stellar envoys themselves are relatively recent, only appearing within the last thousand years and outside of Alula and a few other solar deities, nobody else has made contact with the stars’ intelligences that the envoys claim to represent. Though devout and unshakable in their beliefs in their mission, the stellar envoys may be themselves deceived, or working instead for a growing intelligence that has begun to infest the stars themselves.

The envoys are largely disinterested in mortal affairs, only interceding when a mortal threatens the heliocentric order, often through disrupting the balance of a solar system, significantly altering a cherished planet, or intruding too close to a star. The envoys have a special enmity for voidspawn capable of traveling between the stars, viewing Star-Spawn, Elder Things, and Mi-Go alike as unnatural intruders from distant hostile realms. The envoys try to destroy such creatures whenever possible and tend not to care about mortal casualties inflicted in the process.

The envoys occasionally work with mortals to further their own goals, most frequently working with the Infinite Star Legion to destroy their mutual enemies, as well as grudgingly assisting clerics of Alula and other stellar deities in their work. The stellar envoys themselves view the goddess Alula as a star who has abandoned her duties and gone rogue and hope in time to return her to the galactic family.

Outside of the destruction of void spawn and enforcing the demands of the stars the stellar envoys have been seen exploring gas giants and distant nebula, cataloging information for some grand and secretive project.

The Asterial are the weakest of the Stellar Envoys, largely called upon to deliver messages to mortals and to occasionally cleanse a small piece of space or a planet of impurities or meddlesome mortals. Resembling a small solar flare, the body of an Asterial is formed from a mass of solar plasma expelled from a star that has been granted a limited amount of the star’s knowledge and intelligence.



About Kevin Bryan

Kevin Bryan is a new monster writer for the Open Gaming Network, and is looking forward to bringing all sorts of strange and bizarre creatures to life.

View all posts by Kevin Bryan →

Submit a Comment