Welcome to Creative Characters. This is where I indulge myself a bit and create an unusual character, based on a concept, idea, theme, feat or whatever else catches my fancy. These characters are NOT supposed to be optimized, but they ARE supposed to be INTERESTING. For the sake of reference, and consistency, all characters here are created with the Elite stat array (15, 14, 13, 12, 10, 8) and all hit points are rolled as averages (and rounded down). They are also written so that they can be used as either NPCs or PCs as the reader chooses, and are written with all special abilities typed out, so as to ensure a minimum amount of book-flipping throughout your game.
This is a recurring series, and you should be seeing installments of it each week. Should you wish to see a particular build or idea featured here, then please don’t hesitate to comment.
Today, we’re continuing what we started last week, aiming to show off some of the different interesting things you can find, once you go beyond the material published by Paizo, Inc. So this time around, please welcome the “Third Party Characters”. These will all be level 2 but will be created with a 3rd Party Published Race, and a 3rd Party Published archetype for the character (though still sticking with the official published spells and classes, otherwise it might be too much information at once).
Kuoris Thunderfist CR 2 (XP 400)
Speed 50 ft.
Melee mwk greatsword +9 (2d6+8/19-20×2)
During Combat Kuoris charges whenever possible, using his superior speed to his advantage. Once engaged, he does not back down and fights to the death. Further Kuoris believes that ranged weapons are for cowards, and quite happily storms forward, trusting to his natural abilities to carry him through.
Str 21 (15 +2 race+4 morale), Dex 13, Con 20 (14+2 race+4 morale), Int 6 (8-2 race), Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 14
Feats Light Armor Proficiency, Endurance, Martial Weapon Proficiency (all), Simple Weapon Proficiency, Weapon Focus (greatsword)
Skills Intimidate +5, Survival +8
Languages Asterion, Common
Gear backpack, bedroll, explorer’s outfits (2x), masterwork greatsword, small tent, trail rations (7 days), Coins 613 gp, 5 sp, (these remaining coins can be spent at the GM or player’s discretion before the start of the game session).
Fast Movement (Ex)
Kouris’ land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying Kuoris’ speed because of any load carried or armor worn. This bonus stacks with any other bonuses to Kuoris’ land speed.
Kuoris has a base speed of 40 feet.
Primal Defense (Ex)
Kuoris can call upon inner reserves of strength and ferocity, granting him additional combat prowess. Kuoris can rage for 9 rounds per day. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that Kuoris can rage per day. Kuoris can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, Kuoris gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants Kuoris 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, Kuoris cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Kuoris can end his rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. He cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If he falls unconscious, his rage immediately ends, placing him in peril of death.
Kuoris gains fast healing 1 while in rage and conscious.
Stand On Your Own Feet
Asterion take only a –1 penalty to AC when charging, and deal +1d6 damage to any melee attack made as part of a charge.
No Escape (Ex) Kuoris can move up to double her normal speed as an immediate action but he can only use this ability when an adjacent foe uses a withdraw action to move away from him. He must end his movement adjacent to the enemy that used the withdraw action. Kuoris provokes attacks of opportunity as normal during this movement.
Kuoris Thunderfist was born under a bright star, or so he believes. He’s a firm believer in fate, and he believes that his fate is to defeat some ancient evil. He has no idea what the evil is, but being the believer that he is, he’s confident that it’ll come to him on his own. In the meantime he will spend his time making himself more powerful, storming into the thick of combat, swinging his greatsword around him, trusting in his supernatural ability to close wounds on their own.