Skrraaak CR 7

The eyes in the face of this vulture-like humanoid gleam with intelligence, short feathers covering the entirety of its body, leaving only a bald head and beak-like nose exposed.

XP 3,200
NG Medium monstrous humanoid
Init +0; Senses darkvision 60 ft.; Perception +17


HP 68 (9d10+18)
AC 20, touch 10, flat-footed 20 (+5 dodge, +5 natural)
Fort +4; Ref +5; Will +10


Speed 20 ft., fly 50 ft. (good)
Melee claw +7/+2 (2d6)
Ranged feathery fan +7/+2 (see below)
Offensive Abilities feathery fan


Str 10; Dex 11; Con 15; Int 18; Wis 21; Cha 6
Base Atk +7; CMB +7; CMD 17
Feats Flyby Attack, Hover, Improved Natural Attack (claw), Improved Natural Attack (feathery fan)
Skills Fly +12, Heal +14, Knowledge (arcana) +13, Knowledge (religion) +13, Perception +17, Spellcraft +13, Survival +17, Use Magic Device +10
Languages Auran, Celestial, Common, Draconic, Skrraaak, +1 of GM’s choice


Feathery Fan (Ex)

As a standard action, the feathers of the skrraaak can be launched up to 60 feet, causing 3d6 points of piercing damage to all targets within range. Anyone hit must succeed on a DC 17 Fortitude save or be staggered for one round as the feathers deliver a stinging poison. This save DC is Constitution-based.

Oracular Vision (Su)

Once per day, as a standard action, the skrraaak can look into the future, gaining a brief glimpse of what is to come. The vision is limited as the future is always in flux, but for the next 1d6 rounds, the skrraaak receives a +2 to bonus to one of the following (skrraaak’s choice): AC, to hit rolls, damage rolls or one type of saving throw.


Environment any non-aquatic
Organization solitary or flock (2-5)

The skrraaak hail from a mountainous planet, that is inhabited mostly by small rodents and various goat-like creatures who live on the lichen available to them. They evolved from scavengers in ages past, but to this day they still prefer the taste of rotten flesh, though they consider the feasting upon humanoids to be barbaric.  

The skrraaak have become famous throughout the galaxy for their oracular powers, as many are able to, somewhat accurately, predict the future, though the skrraaak would be the first to explain that much of their abilities can be ascribed to the observation of society and trends.

The other thing that they have become famous for is their voices. They are so grating that most creatures feel like tearing out their auditory tracts within minutes of first engaging the skrraaaak in conversation, and as such the skrraaak have not had much luck in integrating into galactic society, leaving them on the fringes or back on their homeworld.

About Kim Frandsen

Kim is a freelance writer for various companies (including Publishing, Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Purple Duck Games, Rusted Iron Games and Zenith Games) as well as an editor of the Pathfinder and D&D 5th Edition product lines for Publishing. Hopes to one day rule the world!

View all posts by Kim Frandsen →

Submit a Comment