In the very near future, likely within 2-3 weeks, d20pfsrd.com Publishing is launching a new series of books, titled Manifest Destiny. Our author, Beth Jones, went above and beyond on the call of duty on her book, and some of it had to be left at the wayside. So, we decided to take one of the things that we had to cut and present it as a freebie here!
We hope you all enjoy this preview, and without further ado, here is the spell Feline Spirit
(Please note that the following review has NOT been edited in any shape or form, and is the direct raw feed from Beth’s first draft. There are therefore likely to be some issues left. GM discretion is advised):
Feline Spirit
School transmutation; Level druid 3, inquisitor 4, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (cat whisker)
Range touch
Target creature touched
Duration 10 mins./level
Saving Throw Will negates; Spell Resistance no
The transmuted creature gains the agility and tenacity of a feline. The spell grants a +4 bonus on Reflex saves and on Acrobatics and Stealth skill checks. In addition, you count as having a running start when making jump checks using Acrobatics, and when falling, you take damage as if the fall were 20 feet shorter than it actually is.
At any time during the duration of the spell, you can discharge the spell as a move action by issuing a scathing hiss. All enemies within a 15-ft. radius of you must make a Will save or become shaken for 1 round.